<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Dreamers Inc]]></provider_name><provider_url><![CDATA[https://dreamerincblog.wordpress.com]]></provider_url><author_name><![CDATA[Dreamer]]></author_name><author_url><![CDATA[https://dreamerincblog.wordpress.com/author/dreamersinc12/]]></author_url><title><![CDATA[Devlog 17: Under the Influence&nbsp;Maps]]></title><type><![CDATA[link]]></type><html><![CDATA[
<p>When it comes to struggle in the four major areas. I often dream too big. I&#8217;m stubborn as hell. My organizational skills are limited at best. And I really suck at keeping things updated. Apparently the last updated devlog I did was six months ago. I can&#8217;t believe that much time has passed already. However you really don&#8217;t get a good time reference until you have been working and noticed that you either made no progress or made tremendous amounts. In a moment of clarity last week I realized that while I&#8217;ve made some good improvements to my projects, none of them are particularly useful. There&#8217;s one big issue holding me back with my project right now, the influence map system. My implementation of the influence Map system has been so bad that I&#8217;ve been avoiding reworking it for practically six months.</p>



<p>Last week, I decided I needed to start fresh. So I trashed all the sticky note off my white and deleted like 3000 lines of code. Below you will find a list of the changes due to this restart</p>



<ul><li>Infinite Axis Utility AI System Stable Branch 0.7.2-2020LTS release.<ul><li>ECS Influence grid System removed</li><li>Generic Grid Influence Map Implemented. Code based on the Generic Grid system created by Code Monkey. Video Posted below.&nbsp;</li><li>Retreat system now based on enemy threat and friendly unit proximity in area<ul><li>This is a basic&nbsp; implementation refinement to come in future updates</li></ul></li><li>Hearing system temporarily removed.&nbsp;<ul><li>This system has not been delete and could be brought back into the project for enemy detection of the player.&nbsp;</li></ul></li><li>Platform Build Pipeline Package imported into project.&nbsp;</li></ul></li><li>DOTS Inventory System<ul><li>Started prototyping Skill and Magic augmentation system.&nbsp;</li></ul></li></ul>



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