<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Hanami Devlog]]></provider_name><provider_url><![CDATA[https://electromagneticproject.wordpress.com]]></provider_url><author_name><![CDATA[push start to begin]]></author_name><author_url><![CDATA[https://electromagneticproject.wordpress.com/author/pushstarttobegin/]]></author_url><title><![CDATA[EMP Countdown 5! 3 More&nbsp;Days&#8230;]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>Apologies for the inconsistent post titles, I can&#8217;t ever remember what I used before and nothing seems to sound right.</p>
<p>Day #5: <strong>Jonathan Lavigne</strong> (&amp; a bit of Paul Robertson too)<br />
<a href="https://electromagneticproject.files.wordpress.com/2012/01/screenshot-ninja-senki-4.jpg"><img loading="lazy" data-attachment-id="54" data-permalink="https://electromagneticproject.wordpress.com/2012/01/09/emp-countdown-5-3-more-days/screenshot-ninja-senki-4/" data-orig-file="https://electromagneticproject.files.wordpress.com/2012/01/screenshot-ninja-senki-4.jpg" data-orig-size="787,280" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="screenshot-ninja-senki-4" data-image-description="" data-medium-file="https://electromagneticproject.files.wordpress.com/2012/01/screenshot-ninja-senki-4.jpg?w=300" data-large-file="https://electromagneticproject.files.wordpress.com/2012/01/screenshot-ninja-senki-4.jpg?w=787" src="https://electromagneticproject.files.wordpress.com/2012/01/screenshot-ninja-senki-4.jpg?w=640&#038;h=227" alt="" title="screenshot-ninja-senki-4" width="640" height="227" class="aligncenter size-full wp-image-54" srcset="https://electromagneticproject.files.wordpress.com/2012/01/screenshot-ninja-senki-4.jpg?w=638&amp;h=227 638w, https://electromagneticproject.files.wordpress.com/2012/01/screenshot-ninja-senki-4.jpg?w=150&amp;h=53 150w, https://electromagneticproject.files.wordpress.com/2012/01/screenshot-ninja-senki-4.jpg?w=300&amp;h=107 300w, https://electromagneticproject.files.wordpress.com/2012/01/screenshot-ninja-senki-4.jpg?w=768&amp;h=273 768w, https://electromagneticproject.files.wordpress.com/2012/01/screenshot-ninja-senki-4.jpg 787w" sizes="(max-width: 640px) 100vw, 640px" /></a></p>
<p><a href="http://pixeltao.ca/games/" target="_blank">Jonathan Lavigne</a> or <em>Pixeltao</em> is a devoted developer/pixel artist who is responsible for the great look of several awesome games. Despite my fondness for exciting, experimental, rule-breaking, risky indie developments, I love Lavigne&#8217;s game making rhetoric. On his blog he says:</p>
<blockquote><p>I love every aspect of the process involved in making video games: pixel art, coding, game design and drawing. I don’t have any pretentions about being original or experimental. What I’m really into is creating simple, fun and well designed games.</p></blockquote>
<p><div class="embed-vimeo" style="text-align: center;"><iframe src="https://player.vimeo.com/video/17794020" width="600" height="338" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div><br />
<a href="http://www.ninjasenki.com/" target="_blank">Ninja Senki</a> was the first of Lavigne&#8217;s games I came to discover, drawn in by its strikingly colourful pixel-art and and subtle retro-references. Just as he describes, there&#8217;s nothing unpredictable about this game- the player really knows what to expect. It&#8217;s just a rehash which plays like a multitude of enjoyable games. Which makes it successful!</p>
<p><div class="embed-vimeo" style="text-align: center;"><iframe src="https://player.vimeo.com/video/25065566" width="600" height="338" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div><br />
Lavigne&#8217;s next big creation was <a href="http://www.wizorb.com/" target="_blank">Wizorb</a>, another retro rehash. <em>Wizorb</em> just takes elements from all over the place, from classic RPGs to action and adventure games, and combines them with a classic &#8220;block breaking&#8221; style main campaign. Lavigne points his potential players towards games they may have played in their past such as <a href="http://en.wikipedia.org/wiki/Breakout_(arcade_game)" target="_blank">Breakout</a> and <a href="http://en.wikipedia.org/wiki/Arkanoid" target="_blank">Arkanoid</a>. Personally, I had a <a href="http://en.wikipedia.org/wiki/Breakout_game" target="_blank">clone</a> of something like this on an early Windows PC! The twist on this clone is that there is a story plot set in a fantasy world, and as well as playing in this <em>breakout</em> style, the player can use items they&#8217;ve gained whilst playing to purchase new skills etc. which breaks away from the arcade-style high score objective. In my opinion, by remaking a collection of old games and merging them together, Lavigne has actually created something quite new and exciting.</p>
<p><span class="embed-youtube" style="text-align:center; display: block;"><iframe class='youtube-player' width='640' height='360' src='https://www.youtube.com/embed/AHsmaTWJjZ4?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en&#038;autohide=2&#038;wmode=transparent' allowfullscreen='true' style='border:0;' sandbox='allow-scripts allow-same-origin allow-popups allow-presentation'></iframe></span><br />
Lavigne&#8217;s biggest success has to be his work on <a href="http://www.ubi.com/us/games/info.aspx?pid=8847" target="_blank">Scott Pilgrim vs The World: The Videogame</a>, where his ability to clone really comes to light. The game takes the style of a <a href="http://en.wikipedia.org/wiki/Streets_of_rage" target="_blank">Streets of Rage style beat &#8217;em up</a>, including many of the same gaming cliches which are common amongst this genre. The game is the perfect accompaniment to the comic series and the motion picture, which use a lot of retro videogaming themes and throw in references all over the place. The game includes the character art and animation of Paul Robertson, an anime inspired pixel-artist with some&#8230; strange tastes. Robertson uses frame-based animation to create his 2D game-sprite like animations, however the game itself is not made in a completely traditional way, evident in elements such as the large non-tiled background images.</p>
<p><img src="https://i1.wp.com/paulrobertson.mechafetus.com/atb02.gif" class="aligncenter"><br />
One of Robertson&#8217;s few animations non-obscene animations, depicting the film <a href="http://www.imdb.com/title/tt1478964/" target="_blank">Attack The Block</a>. Most of Robertson&#8217;s images/animations either directly or indirectly reference retro videogames in some way!</p>
<p>Links For Jonathan Lavigne:<br />
Official <a href="http://pixeltao.ca/">Pixeltao</a> Blog<br />
About Scott Pilgrim on the <a href="http://pixeldripgallery.com/2010/09/talkin-design-with-jonathan-lavigne/">PixelDrip Gallery</a></p>
<p>Links For Paul Robertson:<br />
Paul Robertson on <a href="http://probertson.livejournal.com/">Livejournal</a><br />
Scott Pilgrim Sprites on <a href="http://www.gamesetwatch.com/2010/08/paul_robertsons_scott_pilgrim.php">Game Set Watch</a></p>
]]></html><thumbnail_url><![CDATA[https://electromagneticproject.files.wordpress.com/2012/01/screenshot-ninja-senki-4.jpg?fit=440%2C330]]></thumbnail_url><thumbnail_width><![CDATA[]]></thumbnail_width><thumbnail_height><![CDATA[]]></thumbnail_height></oembed>