<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Hanami Devlog]]></provider_name><provider_url><![CDATA[https://electromagneticproject.wordpress.com]]></provider_url><author_name><![CDATA[push start to begin]]></author_name><author_url><![CDATA[https://electromagneticproject.wordpress.com/author/pushstarttobegin/]]></author_url><title><![CDATA[Three Games I Played Yesterday&#8230;]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><a href="https://electromagneticproject.files.wordpress.com/2012/01/week-four.jpg"><img loading="lazy" data-attachment-id="500" data-permalink="https://electromagneticproject.wordpress.com/week-four/" data-orig-file="https://electromagneticproject.files.wordpress.com/2012/01/week-four.jpg" data-orig-size="1200,1600" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;2.8&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;iPhone 3G&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1327920435&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="week four" data-image-description="" data-medium-file="https://electromagneticproject.files.wordpress.com/2012/01/week-four.jpg?w=225" data-large-file="https://electromagneticproject.files.wordpress.com/2012/01/week-four.jpg?w=768" src="https://electromagneticproject.files.wordpress.com/2012/01/week-four.jpg?w=225&#038;h=300" alt="" title="week four" width="225" height="300" class="aligncenter size-medium wp-image-500" srcset="https://electromagneticproject.files.wordpress.com/2012/01/week-four.jpg?w=225&amp;h=300 225w, https://electromagneticproject.files.wordpress.com/2012/01/week-four.jpg?w=450&amp;h=600 450w, https://electromagneticproject.files.wordpress.com/2012/01/week-four.jpg?w=113&amp;h=150 113w" sizes="(max-width: 225px) 100vw, 225px" /></a><br />
One of the great advantages of using <em>Game Maker</em> is having access to a whole community of amateur game developers, through discussion forums and <a href="http://sandbox.yoyogames.com/" target="_blank">Yoyo Games&#8217; Sandbox site</a>, where developers can publish their games for free. Yesterday, I had a browse through the adventure and platform games available on the site, and picked out a few to diagnose.</p>
<p><strong>Nea&#8217;s Adventure</strong><br />
<a href="https://electromagneticproject.files.wordpress.com/2012/01/neas-adventure.jpg"><img loading="lazy" data-attachment-id="503" data-permalink="https://electromagneticproject.wordpress.com/2012/01/30/three-games-i-played-yesterday/neas-adventure/" data-orig-file="https://electromagneticproject.files.wordpress.com/2012/01/neas-adventure.jpg" data-orig-size="798,478" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="Neas Adventure" data-image-description="" data-medium-file="https://electromagneticproject.files.wordpress.com/2012/01/neas-adventure.jpg?w=300" data-large-file="https://electromagneticproject.files.wordpress.com/2012/01/neas-adventure.jpg?w=798" src="https://electromagneticproject.files.wordpress.com/2012/01/neas-adventure.jpg?w=640&#038;h=383" alt="" title="Neas Adventure" width="640" height="383" class="aligncenter size-full wp-image-503" srcset="https://electromagneticproject.files.wordpress.com/2012/01/neas-adventure.jpg?w=640&amp;h=383 640w, https://electromagneticproject.files.wordpress.com/2012/01/neas-adventure.jpg?w=150&amp;h=90 150w, https://electromagneticproject.files.wordpress.com/2012/01/neas-adventure.jpg?w=300&amp;h=180 300w, https://electromagneticproject.files.wordpress.com/2012/01/neas-adventure.jpg?w=768&amp;h=460 768w, https://electromagneticproject.files.wordpress.com/2012/01/neas-adventure.jpg 798w" sizes="(max-width: 640px) 100vw, 640px" /></a><br />
This game was created as a Christmas present! It&#8217;s a really short 2D Platformer with no serious side whatsoever. There are a lot of graphical references, such as the background tiles which are very similar to the <em>Kirby&#8217;s Adventure</em> tiles&#8230; and some original aspects, such as the health bar made of tessellated triangles which disappear when the character is hit by an enemy. The game simply plays from left to right in most cases, although there are a few hidden areas and a final &#8220;boss fight&#8221; to break up the monotony.</p>
<p><strong>Good Points</strong><br />
Fast-paced and simple gameplay<br />
Infinite Lives (character returns to start of the level on &#8220;death&#8221;)<br />
Character becomes a fish underwater!</p>
<p><strong>Bad Points</strong><br />
Moving underwater seems unnatural<br />
Combo jump-attack is sometimes unwanted<br />
Too short!</p>
<p>You can download Neas Adventure <a href="http://sandbox.yoyogames.com/games/192155-neas-adventure" target="_blank">here</a>.</p>
<p><strong>The Adventure of Young Glubber</strong><br />
<a href="https://electromagneticproject.files.wordpress.com/2012/01/taoyg.jpg"><img loading="lazy" data-attachment-id="504" data-permalink="https://electromagneticproject.wordpress.com/2012/01/30/three-games-i-played-yesterday/taoyg/" data-orig-file="https://electromagneticproject.files.wordpress.com/2012/01/taoyg.jpg" data-orig-size="396,395" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="TAOYG" data-image-description="" data-medium-file="https://electromagneticproject.files.wordpress.com/2012/01/taoyg.jpg?w=300" data-large-file="https://electromagneticproject.files.wordpress.com/2012/01/taoyg.jpg?w=396" src="https://electromagneticproject.files.wordpress.com/2012/01/taoyg.jpg?w=396&#038;h=395" alt="" title="TAOYG" width="396" height="395" class="aligncenter size-full wp-image-504" srcset="https://electromagneticproject.files.wordpress.com/2012/01/taoyg.jpg 396w, https://electromagneticproject.files.wordpress.com/2012/01/taoyg.jpg?w=150&amp;h=150 150w, https://electromagneticproject.files.wordpress.com/2012/01/taoyg.jpg?w=300&amp;h=300 300w" sizes="(max-width: 396px) 100vw, 396px" /></a><br />
I decided to play this game base on its aesthetics (it had me at <em>Gameboy Green</em>), but I was happy to discover that its objectives are fairly similar to the game I&#8217;m in the process of creating. The &#8220;thing&#8221; in TAoYG must collect torches in order to unlock doors, some torches harder to attain than others. The character has a certain amount of hit points, which are deducted when the character is hit by an environment hazard.</p>
<p><strong>Good Points</strong><br />
Torches animate when the character is near<br />
No enemy NPCs<br />
Skill and brains required</p>
<p><strong>Bad Points</strong><br />
Physics feel a little unnatural at times, especially when jumping<br />
Spike objects can damage the character from the smooth side</p>
<p>You can download the Adventure of Young Glubber <a href="http://sandbox.yoyogames.com/games/191099-the-adventures-of-young-glubber" target="_blank">here</a>.</p>
<p><strong>98-X</strong><br />
<a href="https://electromagneticproject.files.wordpress.com/2012/01/98x.jpg"><img loading="lazy" data-attachment-id="507" data-permalink="https://electromagneticproject.wordpress.com/2012/01/30/three-games-i-played-yesterday/98x/" data-orig-file="https://electromagneticproject.files.wordpress.com/2012/01/98x.jpg" data-orig-size="960,768" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="98X" data-image-description="" data-medium-file="https://electromagneticproject.files.wordpress.com/2012/01/98x.jpg?w=300" data-large-file="https://electromagneticproject.files.wordpress.com/2012/01/98x.jpg?w=960" src="https://electromagneticproject.files.wordpress.com/2012/01/98x.jpg?w=640&#038;h=512" alt="" title="98X" width="640" height="512" class="aligncenter size-full wp-image-507" srcset="https://electromagneticproject.files.wordpress.com/2012/01/98x.jpg?w=640&amp;h=512 640w, https://electromagneticproject.files.wordpress.com/2012/01/98x.jpg?w=150&amp;h=120 150w, https://electromagneticproject.files.wordpress.com/2012/01/98x.jpg?w=300&amp;h=240 300w, https://electromagneticproject.files.wordpress.com/2012/01/98x.jpg?w=768&amp;h=614 768w, https://electromagneticproject.files.wordpress.com/2012/01/98x.jpg 960w" sizes="(max-width: 640px) 100vw, 640px" /></a><br />
I picked this game to play as the preview images looked to be high quality. It would be incredibly harsh to call this a bas game, as it excells far beyond a lot that you find on the Yoyo site! But I was disappointed, mainly by graphical elements such as the GUI, dialogue boxes and 4:3 aspect ratio. Normal for these retro sort of game 4:3 wouldn&#8217;t be an issue, but I feel the quality of the larger sprites in this game should have been reflected in the rest of the game&#8217;s specs. As I say, I don&#8217;t want to sound harsh- at least this game uses original assets and sprites.</p>
<p><strong>Good Points</strong><br />
Easy to control weapon system<br />
Original Characters</p>
<p><strong>Bad Points</strong><br />
Text boxes cover a large portion of the screen<br />
Movement, especially triple wall-jumping seems VERY unnatural and difficult to handle<br />
Graphically very boring at times</p>
<p>You can download 98-X <a href="http://sandbox.yoyogames.com/games/189635-98-x" target="_blank">here</a>.</p>
<p>My objectives for this week are to &#8220;design and prototype.&#8221; I want to start getting level design down, sort out game physics and build levels, even if for now these levels consist of the Grandma Engine&#8217;s default blocks! These games have given me little bits to think about, like the sort of physics that feel natural to handle and nice graphical touches like collectable objects that react when you get near them. This week I am going to spend a LOT of time looking through images of Japanese country landscapes and specifically building design in order to create a good set of tiles.</p>
<p>I discovered this video from the 2010 8GB tour, featuring the <a href="http://tokyo.blipfestival.org/2011/" target="_blank">Tokyo Blip Festival</a>, which is an annual chiptune music festival. The video shows a journey through various parts of Japan, although what I love about it is the contrast between the bright lights of the busy cities at night and the calm atmosphere of a visit to the Shinto Shrine. This is the side of Japan which will be most frequently reflected in <em>Hanami</em>.<br />
<div class="embed-vimeo" style="text-align: center;"><iframe src="https://player.vimeo.com/video/21195749" width="600" height="338" frameborder="0" webkitallowfullscreen mozallowfullscreen allowfullscreen></iframe></div></p>
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