<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Hanami Devlog]]></provider_name><provider_url><![CDATA[https://electromagneticproject.wordpress.com]]></provider_url><author_name><![CDATA[push start to begin]]></author_name><author_url><![CDATA[https://electromagneticproject.wordpress.com/author/pushstarttobegin/]]></author_url><title><![CDATA[Hazard Evasion]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>Hazard progress is well underway, and has led me to discovery a whole range of previously untouched Game Maker functions. Here&#8217;s a run down of what&#8217;s gone on in the process&#8230;</p>
<p><strong>The Deceitful Blossom</strong><br />
<a href="https://electromagneticproject.files.wordpress.com/2012/02/sakura-red1.png"><img loading="lazy" data-attachment-id="852" data-permalink="https://electromagneticproject.wordpress.com/2012/02/21/hazard-evasion/sakura-red-2/" data-orig-file="https://electromagneticproject.files.wordpress.com/2012/02/sakura-red1.png" data-orig-size="96,96" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="Sakura Red" data-image-description="" data-medium-file="https://electromagneticproject.files.wordpress.com/2012/02/sakura-red1.png?w=96" data-large-file="https://electromagneticproject.files.wordpress.com/2012/02/sakura-red1.png?w=96" src="https://electromagneticproject.files.wordpress.com/2012/02/sakura-red1.png?w=96&#038;h=96" alt="" title="Sakura Red" width="96" height="96" class="aligncenter size-full wp-image-852" /></a><br />
Not quite so evil-looking at 16 pixels high&#8230; This has been the easiest obstacle to create. I&#8217;ve created an obstacle parent mask that means that I only need one collision command when the player runs into any obstacle. When this mask object is contacted, the <em>global.health</em> setting (which controls player HP) is reduced by one, as this is a constant for all obstacles! I&#8217;ve added a character flash-to-alpha effect when an obstacle is touched, which temporarily disables health from being reduced for a set amount of time while the player has a chance to get away. Those familiar with 2D platformers will be familiar with this, and would definitely expect something similar. I&#8217;ve compiled this video montage so you can see what I mean&#8230;</p>
<span class="embed-youtube" style="text-align:center; display: block;"><iframe class='youtube-player' width='640' height='360' src='https://www.youtube.com/embed/rz5hViLIh1E?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en&#038;autohide=2&#038;wmode=transparent' allowfullscreen='true' style='border:0;' sandbox='allow-scripts allow-same-origin allow-popups allow-presentation'></iframe></span>
<p>In the case of the <em>Deceitful Blossom</em>, the obstacle is destroyed on contact. This prevents the player from frustratingly walking into the same blossom more than once.</p>
<p><a href="https://electromagneticproject.files.wordpress.com/2012/02/blossom-in-action.jpg"><img loading="lazy" data-attachment-id="856" data-permalink="https://electromagneticproject.wordpress.com/2012/02/21/hazard-evasion/blossom-in-action/" data-orig-file="https://electromagneticproject.files.wordpress.com/2012/02/blossom-in-action.jpg" data-orig-size="1366,768" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="Blossom in action" data-image-description="" data-medium-file="https://electromagneticproject.files.wordpress.com/2012/02/blossom-in-action.jpg?w=300" data-large-file="https://electromagneticproject.files.wordpress.com/2012/02/blossom-in-action.jpg?w=1024" src="https://electromagneticproject.files.wordpress.com/2012/02/blossom-in-action.jpg?w=640&#038;h=359" alt="" title="Blossom in action" width="640" height="359" class="aligncenter size-full wp-image-856" srcset="https://electromagneticproject.files.wordpress.com/2012/02/blossom-in-action.jpg?w=640&amp;h=359 640w, https://electromagneticproject.files.wordpress.com/2012/02/blossom-in-action.jpg?w=1277&amp;h=718 1277w, https://electromagneticproject.files.wordpress.com/2012/02/blossom-in-action.jpg?w=150&amp;h=84 150w, https://electromagneticproject.files.wordpress.com/2012/02/blossom-in-action.jpg?w=300&amp;h=169 300w, https://electromagneticproject.files.wordpress.com/2012/02/blossom-in-action.jpg?w=768&amp;h=432 768w, https://electromagneticproject.files.wordpress.com/2012/02/blossom-in-action.jpg?w=1024&amp;h=576 1024w" sizes="(max-width: 640px) 100vw, 640px" /></a></p>
<p><strong>Hello Mushroom</strong><br />
<div data-shortcode="caption" id="attachment_858" style="width: 74px" class="wp-caption aligncenter"><a href="https://electromagneticproject.files.wordpress.com/2012/02/shroom.png"><img loading="lazy" aria-describedby="caption-attachment-858" data-attachment-id="858" data-permalink="https://electromagneticproject.wordpress.com/2012/02/21/hazard-evasion/shroom/" data-orig-file="https://electromagneticproject.files.wordpress.com/2012/02/shroom.png" data-orig-size="64,64" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="Shroom" data-image-description="" data-medium-file="https://electromagneticproject.files.wordpress.com/2012/02/shroom.png?w=64" data-large-file="https://electromagneticproject.files.wordpress.com/2012/02/shroom.png?w=64" src="https://electromagneticproject.files.wordpress.com/2012/02/shroom.png?w=64&#038;h=64" alt="" title="Shroom" width="64" height="64" class="size-full wp-image-858" /></a><p id="caption-attachment-858" class="wp-caption-text">yummy!</p></div><br />
With the <em>Hello Mushroom</em>, I&#8217;ve looked into particle functions in order for the object to release periodic spore clouds which cause damage to the player. I&#8217;ve used particles before in motion graphics, and Game Maker&#8217;s handling of particles is very similar. You can completely customise particle aesthetics and behaviour without having to create a sprite first. For my small spore cloud, I&#8217;ve gone for a short release of small particles which shoot straight up into the air. They have a slow speed and a short life-span to make them look light and airy.</p>
<p><a href="https://electromagneticproject.files.wordpress.com/2012/02/gml.jpg"><img loading="lazy" data-attachment-id="867" data-permalink="https://electromagneticproject.wordpress.com/2012/02/21/hazard-evasion/gml/" data-orig-file="https://electromagneticproject.files.wordpress.com/2012/02/gml.jpg" data-orig-size="711,362" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="GML" data-image-description="" data-medium-file="https://electromagneticproject.files.wordpress.com/2012/02/gml.jpg?w=300" data-large-file="https://electromagneticproject.files.wordpress.com/2012/02/gml.jpg?w=711" src="https://electromagneticproject.files.wordpress.com/2012/02/gml.jpg?w=640&#038;h=325" alt="" title="GML" width="640" height="325" class="aligncenter size-full wp-image-867" srcset="https://electromagneticproject.files.wordpress.com/2012/02/gml.jpg?w=638&amp;h=325 638w, https://electromagneticproject.files.wordpress.com/2012/02/gml.jpg?w=150&amp;h=76 150w, https://electromagneticproject.files.wordpress.com/2012/02/gml.jpg?w=300&amp;h=153 300w, https://electromagneticproject.files.wordpress.com/2012/02/gml.jpg 711w" sizes="(max-width: 640px) 100vw, 640px" /></a><br />
<a href="https://electromagneticproject.files.wordpress.com/2012/02/shroom-in-action.jpg"><img loading="lazy" data-attachment-id="859" data-permalink="https://electromagneticproject.wordpress.com/2012/02/21/hazard-evasion/shroom-in-action/" data-orig-file="https://electromagneticproject.files.wordpress.com/2012/02/shroom-in-action.jpg" data-orig-size="1366,768" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="Shroom in action" data-image-description="" data-medium-file="https://electromagneticproject.files.wordpress.com/2012/02/shroom-in-action.jpg?w=300" data-large-file="https://electromagneticproject.files.wordpress.com/2012/02/shroom-in-action.jpg?w=1024" src="https://electromagneticproject.files.wordpress.com/2012/02/shroom-in-action.jpg?w=640&#038;h=359" alt="" title="Shroom in action" width="640" height="359" class="aligncenter size-full wp-image-859" srcset="https://electromagneticproject.files.wordpress.com/2012/02/shroom-in-action.jpg?w=640&amp;h=359 640w, https://electromagneticproject.files.wordpress.com/2012/02/shroom-in-action.jpg?w=1277&amp;h=718 1277w, https://electromagneticproject.files.wordpress.com/2012/02/shroom-in-action.jpg?w=150&amp;h=84 150w, https://electromagneticproject.files.wordpress.com/2012/02/shroom-in-action.jpg?w=300&amp;h=169 300w, https://electromagneticproject.files.wordpress.com/2012/02/shroom-in-action.jpg?w=768&amp;h=432 768w, https://electromagneticproject.files.wordpress.com/2012/02/shroom-in-action.jpg?w=1024&amp;h=576 1024w" sizes="(max-width: 640px) 100vw, 640px" /></a><br />
I&#8217;ve placed the Hello Mushroom in this cave here, and you can see a part of the cloud dissipating. I&#8217;ve essentially used a timer to create a period burst, and custom collision masks so that the spores cause damage as well as the mushroom itself. I used <a href="http://janoonk.net/game-maker/" target="_blank">this</a> little tutorial for help with a custom collision mask, as Game Maker doesn&#8217;t allow mask changes for objects that don&#8217;t change shapes themselves, and won&#8217;t allow collisions with particles.</p>
<p><a href="https://electromagneticproject.files.wordpress.com/2012/02/shroom-mask.jpg"><img loading="lazy" data-attachment-id="868" data-permalink="https://electromagneticproject.wordpress.com/2012/02/21/hazard-evasion/shroom-mask/" data-orig-file="https://electromagneticproject.files.wordpress.com/2012/02/shroom-mask.jpg" data-orig-size="674,688" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="Shroom Mask" data-image-description="" data-medium-file="https://electromagneticproject.files.wordpress.com/2012/02/shroom-mask.jpg?w=294" data-large-file="https://electromagneticproject.files.wordpress.com/2012/02/shroom-mask.jpg?w=674" src="https://electromagneticproject.files.wordpress.com/2012/02/shroom-mask.jpg?w=293&#038;h=300" alt="" title="Shroom Mask" width="293" height="300" class="aligncenter size-medium wp-image-868" srcset="https://electromagneticproject.files.wordpress.com/2012/02/shroom-mask.jpg?w=293&amp;h=300 293w, https://electromagneticproject.files.wordpress.com/2012/02/shroom-mask.jpg?w=586&amp;h=598 586w, https://electromagneticproject.files.wordpress.com/2012/02/shroom-mask.jpg?w=147&amp;h=150 147w" sizes="(max-width: 293px) 100vw, 293px" /></a></p>
<p><strong>The Hanging Adversary</strong><br />
The green thing that looks like an upside-down cannabis leaf in the screenshot above is my <em>Hanging Adversary</em> sprite, which currently swings like a pendulum and takes advantage of Game Maker&#8217;s abilities to draw connecting lines. This is another example where the darker green line isn&#8217;t part of a sprite which I have pre-made, but is constantly being drawn, refreshed and redrawn by the software. The clever part is, the swinging process isn&#8217;t based on a set movement, but is defined by settings such as mass and velocity&#8230;</p>
<p><a href="https://electromagneticproject.files.wordpress.com/2012/02/pendulum.jpg"><img loading="lazy" data-attachment-id="861" data-permalink="https://electromagneticproject.wordpress.com/2012/02/21/hazard-evasion/pendulum/" data-orig-file="https://electromagneticproject.files.wordpress.com/2012/02/pendulum.jpg" data-orig-size="1366,768" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="Pendulum" data-image-description="" data-medium-file="https://electromagneticproject.files.wordpress.com/2012/02/pendulum.jpg?w=300" data-large-file="https://electromagneticproject.files.wordpress.com/2012/02/pendulum.jpg?w=1024" src="https://electromagneticproject.files.wordpress.com/2012/02/pendulum.jpg?w=640&#038;h=359" alt="" title="Pendulum" width="640" height="359" class="aligncenter size-full wp-image-861" srcset="https://electromagneticproject.files.wordpress.com/2012/02/pendulum.jpg?w=640&amp;h=359 640w, https://electromagneticproject.files.wordpress.com/2012/02/pendulum.jpg?w=1277&amp;h=718 1277w, https://electromagneticproject.files.wordpress.com/2012/02/pendulum.jpg?w=150&amp;h=84 150w, https://electromagneticproject.files.wordpress.com/2012/02/pendulum.jpg?w=300&amp;h=169 300w, https://electromagneticproject.files.wordpress.com/2012/02/pendulum.jpg?w=768&amp;h=432 768w, https://electromagneticproject.files.wordpress.com/2012/02/pendulum.jpg?w=1024&amp;h=576 1024w" sizes="(max-width: 640px) 100vw, 640px" /></a><br />
The drawn elements originally created looked a little like this. This was adapted from a code I found on the <a href="http://gmc.yoyogames.com/index.php?showtopic=445627" target="_blank">Game Maker Community forums</a>, which creates randomly swinging circles on these very long lines! The grey lines demonstrate the boundaries of the swing, so it was really simple to get from this to a smaller, non-random swing motion.</p>
<p><a href="https://electromagneticproject.files.wordpress.com/2012/02/gml2.jpg"><img loading="lazy" data-attachment-id="869" data-permalink="https://electromagneticproject.wordpress.com/2012/02/21/hazard-evasion/gml2/" data-orig-file="https://electromagneticproject.files.wordpress.com/2012/02/gml2.jpg" data-orig-size="708,341" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="GML2" data-image-description="" data-medium-file="https://electromagneticproject.files.wordpress.com/2012/02/gml2.jpg?w=300" data-large-file="https://electromagneticproject.files.wordpress.com/2012/02/gml2.jpg?w=708" src="https://electromagneticproject.files.wordpress.com/2012/02/gml2.jpg?w=640&#038;h=308" alt="" title="GML2" width="640" height="308" class="aligncenter size-full wp-image-869" srcset="https://electromagneticproject.files.wordpress.com/2012/02/gml2.jpg?w=640&amp;h=308 640w, https://electromagneticproject.files.wordpress.com/2012/02/gml2.jpg?w=150&amp;h=72 150w, https://electromagneticproject.files.wordpress.com/2012/02/gml2.jpg?w=300&amp;h=144 300w, https://electromagneticproject.files.wordpress.com/2012/02/gml2.jpg 708w" sizes="(max-width: 640px) 100vw, 640px" /></a><br />
<a href="https://electromagneticproject.files.wordpress.com/2012/02/organised-pendulums.jpg"><img loading="lazy" data-attachment-id="865" data-permalink="https://electromagneticproject.wordpress.com/2012/02/21/hazard-evasion/organised-pendulums/" data-orig-file="https://electromagneticproject.files.wordpress.com/2012/02/organised-pendulums.jpg" data-orig-size="1366,768" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="Organised Pendulums" data-image-description="" data-medium-file="https://electromagneticproject.files.wordpress.com/2012/02/organised-pendulums.jpg?w=300" data-large-file="https://electromagneticproject.files.wordpress.com/2012/02/organised-pendulums.jpg?w=1024" src="https://electromagneticproject.files.wordpress.com/2012/02/organised-pendulums.jpg?w=640&#038;h=359" alt="" title="Organised Pendulums" width="640" height="359" class="aligncenter size-full wp-image-865" srcset="https://electromagneticproject.files.wordpress.com/2012/02/organised-pendulums.jpg?w=640&amp;h=359 640w, https://electromagneticproject.files.wordpress.com/2012/02/organised-pendulums.jpg?w=1277&amp;h=718 1277w, https://electromagneticproject.files.wordpress.com/2012/02/organised-pendulums.jpg?w=150&amp;h=84 150w, https://electromagneticproject.files.wordpress.com/2012/02/organised-pendulums.jpg?w=300&amp;h=169 300w, https://electromagneticproject.files.wordpress.com/2012/02/organised-pendulums.jpg?w=768&amp;h=432 768w, https://electromagneticproject.files.wordpress.com/2012/02/organised-pendulums.jpg?w=1024&amp;h=576 1024w" sizes="(max-width: 640px) 100vw, 640px" /></a><br />
<a href="https://electromagneticproject.files.wordpress.com/2012/02/gml3.jpg"><img loading="lazy" data-attachment-id="870" data-permalink="https://electromagneticproject.wordpress.com/2012/02/21/hazard-evasion/gml3/" data-orig-file="https://electromagneticproject.files.wordpress.com/2012/02/gml3.jpg" data-orig-size="708,341" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="GML3" data-image-description="" data-medium-file="https://electromagneticproject.files.wordpress.com/2012/02/gml3.jpg?w=300" data-large-file="https://electromagneticproject.files.wordpress.com/2012/02/gml3.jpg?w=708" src="https://electromagneticproject.files.wordpress.com/2012/02/gml3.jpg?w=640&#038;h=308" alt="" title="GML3" width="640" height="308" class="aligncenter size-full wp-image-870" srcset="https://electromagneticproject.files.wordpress.com/2012/02/gml3.jpg?w=640&amp;h=308 640w, https://electromagneticproject.files.wordpress.com/2012/02/gml3.jpg?w=150&amp;h=72 150w, https://electromagneticproject.files.wordpress.com/2012/02/gml3.jpg?w=300&amp;h=144 300w, https://electromagneticproject.files.wordpress.com/2012/02/gml3.jpg 708w" sizes="(max-width: 640px) 100vw, 640px" /></a><br />
I think the sprite may need changing for this one&#8230; I made all of these sprites really quickly to get them into the game, so expect changes.</p>
<p><a href="https://electromagneticproject.files.wordpress.com/2012/02/spike-plant.png"><img loading="lazy" data-attachment-id="863" data-permalink="https://electromagneticproject.wordpress.com/2012/02/21/hazard-evasion/spike-plant/" data-orig-file="https://electromagneticproject.files.wordpress.com/2012/02/spike-plant.png" data-orig-size="64,64" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="Spike Plant" data-image-description="" data-medium-file="https://electromagneticproject.files.wordpress.com/2012/02/spike-plant.png?w=64" data-large-file="https://electromagneticproject.files.wordpress.com/2012/02/spike-plant.png?w=64" src="https://electromagneticproject.files.wordpress.com/2012/02/spike-plant.png?w=64&#038;h=64" alt="" title="Spike Plant" width="64" height="64" class="aligncenter size-full wp-image-863" /></a></p>
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