<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Hanami Devlog]]></provider_name><provider_url><![CDATA[https://electromagneticproject.wordpress.com]]></provider_url><author_name><![CDATA[push start to begin]]></author_name><author_url><![CDATA[https://electromagneticproject.wordpress.com/author/pushstarttobegin/]]></author_url><title><![CDATA[GUI Design]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>Based on yesterday&#8217;s speech bubble designs, I&#8217;ve spent today working out some other interface elements. Apart from the game&#8217;s main menu (and potentially a separate pause menu), there are two main GUI elements which will keep a consistent style throughout the game. One of these is the <em>HUD</em> (<a href="http://en.wikipedia.org/wiki/Head-up_display" target="_blank">Heads Up Display</a>), and the other is the game&#8217;s inventory.</p>
<p><strong>The HUD</strong></p>
<p><a href="https://electromagneticproject.files.wordpress.com/2012/03/old-hud.jpg"><img loading="lazy" data-attachment-id="1008" data-permalink="https://electromagneticproject.wordpress.com/2012/03/08/gui-design/old-hud/" data-orig-file="https://electromagneticproject.files.wordpress.com/2012/03/old-hud.jpg" data-orig-size="914,456" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="Old HUD" data-image-description="" data-medium-file="https://electromagneticproject.files.wordpress.com/2012/03/old-hud.jpg?w=300" data-large-file="https://electromagneticproject.files.wordpress.com/2012/03/old-hud.jpg?w=914" src="https://electromagneticproject.files.wordpress.com/2012/03/old-hud.jpg?w=640&#038;h=319" alt="" title="Old HUD" width="640" height="319" class="aligncenter size-full wp-image-1008" srcset="https://electromagneticproject.files.wordpress.com/2012/03/old-hud.jpg?w=640&amp;h=319 640w, https://electromagneticproject.files.wordpress.com/2012/03/old-hud.jpg?w=150&amp;h=75 150w, https://electromagneticproject.files.wordpress.com/2012/03/old-hud.jpg?w=300&amp;h=150 300w, https://electromagneticproject.files.wordpress.com/2012/03/old-hud.jpg?w=768&amp;h=383 768w, https://electromagneticproject.files.wordpress.com/2012/03/old-hud.jpg 914w" sizes="(max-width: 640px) 100vw, 640px" /></a><br />
I was previously using a placeholder HUD which shows information about the amount of flowers collected and the player&#8217;s health. The reason I placed this here temporarily was mainly as a debug object for me to test when damage was being taken and how well the flower collection ds_list was working. In the finished game, the HUD will be a quick insight into level progress, showing the same information just in a nicer graphical style.</p>
<p>I&#8217;ve had a quick look into how other Indie developments have incorporated HUD systems and found that they tend to be very basic, using simple icons and in some cases text only. This example from Ninja Senki is a very clear way of displaying information which doesn&#8217;t get confused with any other element on screen.</p>
<p><a href="https://electromagneticproject.files.wordpress.com/2012/03/ninja-senki-hud.jpg"><img loading="lazy" data-attachment-id="1010" data-permalink="https://electromagneticproject.wordpress.com/2012/03/08/gui-design/ninja-senki-hud/" data-orig-file="https://electromagneticproject.files.wordpress.com/2012/03/ninja-senki-hud.jpg" data-orig-size="800,702" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="Ninja Senki HUD" data-image-description="" data-medium-file="https://electromagneticproject.files.wordpress.com/2012/03/ninja-senki-hud.jpg?w=300" data-large-file="https://electromagneticproject.files.wordpress.com/2012/03/ninja-senki-hud.jpg?w=800" src="https://electromagneticproject.files.wordpress.com/2012/03/ninja-senki-hud.jpg?w=640&#038;h=561" alt="" title="Ninja Senki HUD" width="640" height="561" class="aligncenter size-full wp-image-1010" srcset="https://electromagneticproject.files.wordpress.com/2012/03/ninja-senki-hud.jpg?w=640&amp;h=561 640w, https://electromagneticproject.files.wordpress.com/2012/03/ninja-senki-hud.jpg?w=150&amp;h=132 150w, https://electromagneticproject.files.wordpress.com/2012/03/ninja-senki-hud.jpg?w=300&amp;h=263 300w, https://electromagneticproject.files.wordpress.com/2012/03/ninja-senki-hud.jpg?w=768&amp;h=674 768w, https://electromagneticproject.files.wordpress.com/2012/03/ninja-senki-hud.jpg 800w" sizes="(max-width: 640px) 100vw, 640px" /></a></p>
<p>So, simple is good. There doesn&#8217;t seem much point in clogging up the screen with pointless graphics unless they are meaningful or relevant. The HUD should be concise and to the point, so that the player can glance at it quickly and get a good impression of the information displayed.</p>
<p>The <a href="http://www.zeldawiki.org/The_Legend_of_Zelda:_A_Link_to_the_Past" target="_blank">Legend of Zelda: A Link to the Past</a> has a fairly complex HUD system, but enforces clarity by using unique icons and indicators rather than using text.</p>
<p><a href="https://electromagneticproject.files.wordpress.com/2012/03/zelda-hud.jpg"><img loading="lazy" data-attachment-id="1011" data-permalink="https://electromagneticproject.wordpress.com/2012/03/08/gui-design/zelda-hud/" data-orig-file="https://electromagneticproject.files.wordpress.com/2012/03/zelda-hud.jpg" data-orig-size="914,444" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="Zelda HUD" data-image-description="" data-medium-file="https://electromagneticproject.files.wordpress.com/2012/03/zelda-hud.jpg?w=300" data-large-file="https://electromagneticproject.files.wordpress.com/2012/03/zelda-hud.jpg?w=914" src="https://electromagneticproject.files.wordpress.com/2012/03/zelda-hud.jpg?w=640&#038;h=310" alt="" title="Zelda HUD" width="640" height="310" class="aligncenter size-full wp-image-1011" srcset="https://electromagneticproject.files.wordpress.com/2012/03/zelda-hud.jpg?w=638&amp;h=310 638w, https://electromagneticproject.files.wordpress.com/2012/03/zelda-hud.jpg?w=150&amp;h=73 150w, https://electromagneticproject.files.wordpress.com/2012/03/zelda-hud.jpg?w=300&amp;h=146 300w, https://electromagneticproject.files.wordpress.com/2012/03/zelda-hud.jpg?w=768&amp;h=373 768w, https://electromagneticproject.files.wordpress.com/2012/03/zelda-hud.jpg 914w" sizes="(max-width: 640px) 100vw, 640px" /></a><br />
<em>Key:<br />
The Green Bar (far left</em>) represents special ability charge levels<br />
<em>The Bow Icon (left)</em> represents the secondary item equipped<br />
<em>The Green Gem icon</em> represents the amount of rupees the player has<br />
<em>The Bomb icon</em> represents the amount of bombs the player has<br />
<em>The Arrow icon</em> represents the amount of arrows the player has<br />
<em>The Heart Capsules (far right)</em> represents the player&#8217;s hit points.</p>
<p>This sounds complicated to explain, but each feature is added into the game gradually, allowing the player time to get to know the HUD and where to look for info. I&#8217;ve kept this in mind whilst designing my HUD object, even though mine will only display two pieces of information! Originally, I wanted to swap my HP figure for a sliding health bar, but keep the flower icon to display info on how many flowers had been collected. Giving it some thought, I&#8217;ve moved onto a health system which is more like Zelda&#8217;s heart capsules. Because Hana will only take 5 hits before &#8220;dying&#8221;, and each obstacle deals the same amount of damage, I thought it would be more appropriate to create an image which shows each individual hit point. You can see my thought progression in the sketches I did this morning&#8230;</p>
<p><a href="https://electromagneticproject.files.wordpress.com/2012/03/gui-design.jpg"><img loading="lazy" data-attachment-id="1014" data-permalink="https://electromagneticproject.wordpress.com/2012/03/08/gui-design/gui-design/" data-orig-file="https://electromagneticproject.files.wordpress.com/2012/03/gui-design.jpg" data-orig-size="2384,1705" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="GUI design" data-image-description="" data-medium-file="https://electromagneticproject.files.wordpress.com/2012/03/gui-design.jpg?w=300" data-large-file="https://electromagneticproject.files.wordpress.com/2012/03/gui-design.jpg?w=1024" src="https://electromagneticproject.files.wordpress.com/2012/03/gui-design.jpg?w=640&#038;h=457" alt="" title="GUI design" width="640" height="457" class="aligncenter size-full wp-image-1014" srcset="https://electromagneticproject.files.wordpress.com/2012/03/gui-design.jpg?w=640&amp;h=457 640w, https://electromagneticproject.files.wordpress.com/2012/03/gui-design.jpg?w=1278&amp;h=914 1278w, https://electromagneticproject.files.wordpress.com/2012/03/gui-design.jpg?w=150&amp;h=107 150w, https://electromagneticproject.files.wordpress.com/2012/03/gui-design.jpg?w=300&amp;h=215 300w, https://electromagneticproject.files.wordpress.com/2012/03/gui-design.jpg?w=768&amp;h=549 768w, https://electromagneticproject.files.wordpress.com/2012/03/gui-design.jpg?w=1024&amp;h=732 1024w" sizes="(max-width: 640px) 100vw, 640px" /></a><br />
I&#8217;ve tried to keep the window shape and style similar to that of the speech bubbles, which will now be a consistent theme throughout the GUI. I&#8217;ve added the character profile picture partly as a way of indicating <em>&#8220;this is player health</em> and partly because of some advice from I found in a forum about pixel art games- A 16&#215;16 pixel character is an extremely distorted version of a character design, and showing a higher resolution image of the character somewhere in the game acts as a little player gratuity. On the right hand side of the image you can see a rough design for a menu/inventory, where I&#8217;m thinking of using an even large character image, based on my main concept art for Hana.</p>
<p>The size of the &#8220;high-res&#8221; head-shot is just over 32&#215;32 pixels, twice the size of the entire original sprite. This took an unpredicted amount of time to create, because of the increased opportunities for detail in the drawing! I wasn&#8217;t originally sure what I was going to use as a representation of a hit point, but liked the idea of using something rounded. In the end, I&#8217;ve gone for a Japanese coin look!</p>
<p><a href="https://electromagneticproject.files.wordpress.com/2012/03/hud.gif"><img loading="lazy" data-attachment-id="1017" data-permalink="https://electromagneticproject.wordpress.com/2012/03/08/gui-design/hud/" data-orig-file="https://electromagneticproject.files.wordpress.com/2012/03/hud.gif" data-orig-size="354,180" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="HUD" data-image-description="" data-medium-file="https://electromagneticproject.files.wordpress.com/2012/03/hud.gif?w=300" data-large-file="https://electromagneticproject.files.wordpress.com/2012/03/hud.gif?w=354" src="https://electromagneticproject.files.wordpress.com/2012/03/hud.gif?w=354&#038;h=180" alt="" title="HUD" width="354" height="180" class="aligncenter size-full wp-image-1017" /></a><br />
This now sits in place of the old HUD, the only real similarity is that I&#8217;m still using a string of text to display how many flowers have been collected.</p>
<p><a href="https://electromagneticproject.files.wordpress.com/2012/03/hud1.jpg"><img loading="lazy" data-attachment-id="1019" data-permalink="https://electromagneticproject.wordpress.com/2012/03/08/gui-design/hud1/" data-orig-file="https://electromagneticproject.files.wordpress.com/2012/03/hud1.jpg" data-orig-size="808,542" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="HUD1" data-image-description="" data-medium-file="https://electromagneticproject.files.wordpress.com/2012/03/hud1.jpg?w=300" data-large-file="https://electromagneticproject.files.wordpress.com/2012/03/hud1.jpg?w=808" src="https://electromagneticproject.files.wordpress.com/2012/03/hud1.jpg?w=640&#038;h=429" alt="" title="HUD1" width="640" height="429" class="aligncenter size-full wp-image-1019" srcset="https://electromagneticproject.files.wordpress.com/2012/03/hud1.jpg?w=640&amp;h=429 640w, https://electromagneticproject.files.wordpress.com/2012/03/hud1.jpg?w=150&amp;h=101 150w, https://electromagneticproject.files.wordpress.com/2012/03/hud1.jpg?w=300&amp;h=201 300w, https://electromagneticproject.files.wordpress.com/2012/03/hud1.jpg?w=768&amp;h=515 768w, https://electromagneticproject.files.wordpress.com/2012/03/hud1.jpg 808w" sizes="(max-width: 640px) 100vw, 640px" /></a><br />
<a href="https://electromagneticproject.files.wordpress.com/2012/03/hud2.jpg"><img loading="lazy" data-attachment-id="1020" data-permalink="https://electromagneticproject.wordpress.com/2012/03/08/gui-design/hud2/" data-orig-file="https://electromagneticproject.files.wordpress.com/2012/03/hud2.jpg" data-orig-size="808,542" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="HUD2" data-image-description="" data-medium-file="https://electromagneticproject.files.wordpress.com/2012/03/hud2.jpg?w=300" data-large-file="https://electromagneticproject.files.wordpress.com/2012/03/hud2.jpg?w=808" src="https://electromagneticproject.files.wordpress.com/2012/03/hud2.jpg?w=640&#038;h=429" alt="" title="HUD2" width="640" height="429" class="aligncenter size-full wp-image-1020" srcset="https://electromagneticproject.files.wordpress.com/2012/03/hud2.jpg?w=640&amp;h=429 640w, https://electromagneticproject.files.wordpress.com/2012/03/hud2.jpg?w=150&amp;h=101 150w, https://electromagneticproject.files.wordpress.com/2012/03/hud2.jpg?w=300&amp;h=201 300w, https://electromagneticproject.files.wordpress.com/2012/03/hud2.jpg?w=768&amp;h=515 768w, https://electromagneticproject.files.wordpress.com/2012/03/hud2.jpg 808w" sizes="(max-width: 640px) 100vw, 640px" /></a></p>
<p><strong>The Inventory Menu</strong><br />
I haven&#8217;t managed to fully design the inventory yet, but I&#8217;ve planned out everything that should go in it! Information like:</p>
<ul>
<li>An even higher resolution character image</li>
<li>Character health</li>
<li>Health restoration items collected</li>
<li>Flowers Collected</li>
<li>Petals Collected</li>
<li>Perhaps a little info on level (at least some indication of which level the player is currently on!)</li>
</ul>
<p>After getting to grips with the enlarged head image that I drew earlier, I thought I&#8217;d work on the full character image first! As the menu is likely to take up the majority of the screen, I&#8217;ve created this image at a height of 100  pixels (which is scaled up to 300 when displayed in the game). This is basically a pixelated version of one of my previous sketches.</p>
<p><a href="https://electromagneticproject.files.wordpress.com/2012/03/the-determined-tourist.jpg"><img loading="lazy" data-attachment-id="1022" data-permalink="https://electromagneticproject.wordpress.com/2012/03/08/gui-design/the-determined-tourist/" data-orig-file="https://electromagneticproject.files.wordpress.com/2012/03/the-determined-tourist.jpg" data-orig-size="56,100" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="The Determined Tourist" data-image-description="" data-medium-file="https://electromagneticproject.files.wordpress.com/2012/03/the-determined-tourist.jpg?w=56" data-large-file="https://electromagneticproject.files.wordpress.com/2012/03/the-determined-tourist.jpg?w=56" src="https://electromagneticproject.files.wordpress.com/2012/03/the-determined-tourist.jpg?w=56&#038;h=100" alt="" title="The Determined Tourist" width="56" height="100" class="aligncenter size-full wp-image-1022" /></a><br />
To give you an indication of size relative to the game sprite and other elements, I quickly whipped up this scary little image where I placed the new drawing into the game:</p>
<p><a href="https://electromagneticproject.files.wordpress.com/2012/03/scary.jpg"><img loading="lazy" data-attachment-id="1023" data-permalink="https://electromagneticproject.wordpress.com/2012/03/08/gui-design/scary/" data-orig-file="https://electromagneticproject.files.wordpress.com/2012/03/scary.jpg" data-orig-size="1076,768" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="Scary" data-image-description="" data-medium-file="https://electromagneticproject.files.wordpress.com/2012/03/scary.jpg?w=300" data-large-file="https://electromagneticproject.files.wordpress.com/2012/03/scary.jpg?w=1024" src="https://electromagneticproject.files.wordpress.com/2012/03/scary.jpg?w=640&#038;h=456" alt="" title="Scary" width="640" height="456" class="aligncenter size-full wp-image-1023" srcset="https://electromagneticproject.files.wordpress.com/2012/03/scary.jpg?w=640&amp;h=456 640w, https://electromagneticproject.files.wordpress.com/2012/03/scary.jpg?w=150&amp;h=107 150w, https://electromagneticproject.files.wordpress.com/2012/03/scary.jpg?w=300&amp;h=214 300w, https://electromagneticproject.files.wordpress.com/2012/03/scary.jpg?w=768&amp;h=548 768w, https://electromagneticproject.files.wordpress.com/2012/03/scary.jpg?w=1024&amp;h=731 1024w, https://electromagneticproject.files.wordpress.com/2012/03/scary.jpg 1076w" sizes="(max-width: 640px) 100vw, 640px" /></a></p>
]]></html><thumbnail_url><![CDATA[https://electromagneticproject.files.wordpress.com/2012/03/old-hud.jpg?fit=440%2C330]]></thumbnail_url><thumbnail_width><![CDATA[]]></thumbnail_width><thumbnail_height><![CDATA[]]></thumbnail_height></oembed>