<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Hanami Devlog]]></provider_name><provider_url><![CDATA[https://electromagneticproject.wordpress.com]]></provider_url><author_name><![CDATA[push start to begin]]></author_name><author_url><![CDATA[https://electromagneticproject.wordpress.com/author/pushstarttobegin/]]></author_url><title><![CDATA[End of Week Wrap Up &amp; 1/2 of Weekend Update&nbsp;#6]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>Towards the end of this week I&#8217;ve been concentrating my efforts on the Professional Development unit and have tried to fix little bits of the game and add art in between writing sessions. I&#8217;ve kept a list of the little things I&#8217;ve managed to get done, and some of the things that were on my original to-do list that haven&#8217;t made it yet&#8230;</p>
<p><strong>What I did do:</strong></p>
<ul>
<li>Made music for the opening slideshow (though not completely happy with the result)</li>
<li>Made a &#8220;press button&#8221; prompt when the opening <em>slides</em> can be changed</li>
<li>Sorted out the double-jump sound so that it ONLY plays when double jumping. It had been found to play when on ladders&#8230;</li>
<li>Fixed the retro X-press thing that was going on when trying to obtain sushi (for some reason you would gain sushi for the amount of times that X had previously been pressed. Not sure why or how but it works properly now.)</li>
<li>Added a sushi-get sound when acquiring sushi from Hiru</li>
<li>Fixed some anomalies in the arrangement of tiles in certain levels</li>
<li>Removed some pointless and annoying invisible walls. I can&#8217;t remember why I even put them there in the first place.</li>
<li>Re-placed one instance of Ji-sama and one instance of Kigurumi where they seemed to get stuck on the scenery or tried to walk no thin air. Neither of these worked especially well.</li>
<li>Changed the layering of the onsen hot springs in level three so that they are in front of the player</li>
<li>Added a door unlocking sound to the final door in level four</li>
<li>Added a confirmation sound when saving</li>
<li>Sorted out a problem with a serious framerate drop during the final boss fight. This happened a lot previously where I&#8217;d jammed unnecessary commands into instances&#8217; <em>step</em> events, and this was basically the same problem.</li>
</ul>
<p><strong>What I couldn&#8217;t do/haven&#8217;t done yet:</strong></p>
<ul>
<li>Sort out a petal-giving animation, which plays when the player talks to a character with a petal. I&#8217;ve made a couple of animations, but can&#8217;t seem to get the timing right in the code.</li>
<li>Make Ji-sama disappearing after talking to him. I&#8217;ve programmed a conversation with Ji-sama to restore all of the player&#8217;s health, but I want this to be a one time only thing and for him to disappear in a cloud of smoke afterwards, however at the moment only the first frame of the animation plays for a while then he returns to normal. I may just have to write in the code to only allow healing once.</li>
<li>Improve transition between different background music. I just can&#8217;t figure out a way to make a nice cross-fade or anything. Game Maker just isn&#8217;t equipped for good music handling.</li>
<li>Figure out how to solve the final loading issue&#8230;I&#8217;m now pretty sure that loading the game works fine, except that on a fresh load none of the sounds of background music loads. This has something to do with the files being external resources, but I&#8217;m not sure how to fix the problem yet.</li>
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