<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Feminist Games]]></provider_name><provider_url><![CDATA[https://feministgames.wordpress.com]]></provider_url><author_name><![CDATA[ibull]]></author_name><author_url><![CDATA[https://feministgames.wordpress.com/author/irisbull/]]></author_url><title><![CDATA[representing the self]]></title><type><![CDATA[link]]></type><html><![CDATA[<p style="text-align:center;">&lt;shower thoughts&gt;</p>
<p style="text-align:center;">i spend a lot of time thinking about videogames in relation to representations of the self.</p>
<p style="text-align:center;">who is the self, what is the self?</p>
<p style="text-align:center;">is the self an algorithm that reactions to cross-cutting concerns?</p>
<p style="text-align:center;">selves and their utility, success, agency are contingent on structure, placement.</p>
<p style="text-align:center;">is there such a thing as re-imagining the self,</p>
<p style="text-align:center;">or is our time better spent reshaping structures that value and anticipate all possible selves?</p>
<p style="text-align:center;">&lt;/shower thoughts&gt;</p>
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