<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Feminist Games]]></provider_name><provider_url><![CDATA[https://feministgames.wordpress.com]]></provider_url><author_name><![CDATA[ibull]]></author_name><author_url><![CDATA[https://feministgames.wordpress.com/author/irisbull/]]></author_url><title><![CDATA[when is it a&nbsp;game]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>i have some ideas about the disposition a person would require in order to conceive of <a href="https://www.kickstarter.com/projects/lunarenigma/prisonscape-0" target="_blank">prison as a game space</a>.</p>
<p>i am uncomfortable with games that benefit from the seemingly game-like qualities of systematically broken systems. maybe this is a reflection of my education about the american legal system and private, for-profit prison facilities that plague People of Color across the United States.</p>
<p><span class="embed-youtube" style="text-align:center; display: block;"><iframe class="youtube-player" width="640" height="360" src="https://www.youtube.com/embed/NaPBcUUqbew?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation"></iframe></span></p>
<p>(<a href="http://www.usprisonculture.com/blog/2014/04/09/video-explaining-mass-incarceration-in-under-4-minutes/" target="_blank">my source</a>)</p>
<p>in a way that television cannot, games have (and often exercise) the power to situate systems in a kind of permanence that reflect the insufficient nature of the legal system itself. there is no room for the player to interject into the code and change the way a system works.</p>
<p>what does it mean to &#8220;play&#8221; within the prison industrial complex?<!--more--></p>
<p>you might think it is only about learning how to survive in that space—to learn how to experience &#8220;fun&#8221; there. but actually it means to render and codify this space in a way that distorts both the reality of how the system works, and the realities that people experience while incarcerated.</p>
<p>i realize that the aforementioned game is still in development. i realize that it is predicated on the popularity of television shows—really, an entire genre prolific in film and on television—that were also about life within the prison industrial complex. i am not saying that there isn&#8217;t also something uncomfortable with those representations of criminality. i recognize that passive entertainment can also be fun, and that this team of designers wouldn&#8217;t be the first to profiteer off of media on this topic. doesn&#8217;t mean it&#8217;s okay or that we can&#8217;t change the way we think about these issues.</p>
<p>many people are already comfortable with condemning &#8220;criminals&#8221; by the very nature of their categorization. there also aren&#8217;t many videogames out there that reward players for deviating from the expectations of a categorical role.</p>
<p>if Prisonscape wants us to think differently about the role of a criminal, okay—but it doesn&#8217;t look like that idea is really part of the Kickstarter pitch.</p>
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