<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Feminist Games]]></provider_name><provider_url><![CDATA[https://feministgames.wordpress.com]]></provider_url><author_name><![CDATA[ibull]]></author_name><author_url><![CDATA[https://feministgames.wordpress.com/author/irisbull/]]></author_url><title><![CDATA[epic footnote series]]></title><type><![CDATA[link]]></type><html><![CDATA[<p class="p1"><span class="s1">Academic institutions tend to reproduce colonial schemes and milieus that only legitimate discrete packages of knowledge; my readers should be aware of how incredibly uncomfortable I am in producing knowledge about <i>Minecraft </i>in this way. This discomfort comes from being both within the meshwork and outside the network that connects Minecraft-related objects, places, players, and logics together. My thesis is not concerned with those people who love <i>Minecraft </i>and derive great personal benefit to the way the game is currently designed; rather, my observations reflect a personal, ontological desire to decolonize a virtual world that does not value plurality and multiplicity. </span></p>
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