<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Feminist Games]]></provider_name><provider_url><![CDATA[https://feministgames.wordpress.com]]></provider_url><author_name><![CDATA[ibull]]></author_name><author_url><![CDATA[https://feministgames.wordpress.com/author/irisbull/]]></author_url><title><![CDATA[draft: More in Work than Words&nbsp;RPG]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><a href="https://feministgames.wordpress.com/2014/11/12/draft-to-proceed/">In a continuation of my design-based methodology for understanding games and pedagogy</a>, I lay here my most recent draft of Version 2.0 of <em>More in Work than Words</em>. In this iteration, the game takes a very distinct and recognizable form—not because I set out to copy the genre conventions of table-top RPGs, but because I arrived at various conclusions about the game design that necessitated certain genre-specific elements.</p>
<p>Anyways, I need to get back to finishing up a final exam &amp; second draft of the larger paper this game inspired.</p>
<p>Best regards—</p>
<h1 style="text-align:center;"><a href="https://feministgames.files.wordpress.com/2014/12/rules-v2.pdf">Game Rules</a><br />
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