<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Fidelum Games]]></provider_name><provider_url><![CDATA[https://fidelumgames.wordpress.com]]></provider_url><author_name><![CDATA[jejoll]]></author_name><author_url><![CDATA[https://fidelumgames.wordpress.com/author/jejoll/]]></author_url><title><![CDATA[Migrated Post 3: Branching Out, World&nbsp;Building]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><em>Originally posted on <a href="https://www.gamedev.net/blogs/entry/2263117-the-wayfarer-tentative-title-branching-out-world-building/">GameDev.net</a> on June 26, 2017</em></p>
<p>Waaaay too long since my last update.</p>
<p>Since then, I&#8217;ve been working (not nearly as much as I should be) on outdoor environments and a skill tree.</p>
<p>I want this game to follow the classic RPG class formula of Mage, Fighter and Thief, but I didn&#8217;t want to constrain my players to a single class. Instead, I decided to go with a classless/multiclass concept where players are able to traverse a large skilltree which is implicitly divided into the three aforementioned classes.</p>
<p>Take a look at the prototype:</p>
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<p>So this is still an early proof of concept, and all of the visual elements will probably change, but it&#8217;s going to function in pretty much the same way as shown here. You&#8217;ll also get a (very) small taste of the kind of skills you might see in the game. One more note: the three skill branches never merge in this example, but I think they will in the final version. Also, all parent nodes of a skill must currently be unlocked before unlocking a given child node. I&#8217;m not sure if this will persists, or if I&#8217;ll remove that constraint to give me freedom of traversal.</p>
<p>Other than that, I&#8217;ve been spending a bit of time building some outdoor environments to try to nail down what my worlds will look like.</p>
<p>This first screenshot is, quite honestly, pretty bland and generic, but it will at least give a sense of how villages will be laid out in the world:</p>
<p><img loading="lazy" data-attachment-id="119" data-permalink="https://fidelumgames.wordpress.com/2017/08/15/migrated-post-3-branching-out-world-building/village/" data-orig-file="https://fidelumgames.files.wordpress.com/2017/08/village.png" data-orig-size="1644,819" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Village" data-image-description="" data-image-caption="" data-medium-file="https://fidelumgames.files.wordpress.com/2017/08/village.png?w=300" data-large-file="https://fidelumgames.files.wordpress.com/2017/08/village.png?w=1024" class="alignnone size-full wp-image-119" src="https://fidelumgames.files.wordpress.com/2017/08/village.png?w=1644&#038;h=819" alt="Village.PNG" width="1644" height="819" srcset="https://fidelumgames.files.wordpress.com/2017/08/village.png 1644w, https://fidelumgames.files.wordpress.com/2017/08/village.png?w=150&amp;h=75 150w, https://fidelumgames.files.wordpress.com/2017/08/village.png?w=300&amp;h=149 300w, https://fidelumgames.files.wordpress.com/2017/08/village.png?w=768&amp;h=383 768w, https://fidelumgames.files.wordpress.com/2017/08/village.png?w=1024&amp;h=510 1024w" sizes="(max-width: 1644px) 100vw, 1644px" /></p>
<p>After I made this scene, I procured a license for Gaia&#8211;a really powerful and full featured terrain generation tool for Unity.</p>
<p>Here&#8217;s what 15 minutes of work with Gaia looks like:</p>
<p><img loading="lazy" data-attachment-id="120" data-permalink="https://fidelumgames.wordpress.com/2017/08/15/migrated-post-3-branching-out-world-building/gaia1/" data-orig-file="https://fidelumgames.files.wordpress.com/2017/08/gaia1.png" data-orig-size="1645,822" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Gaia1" data-image-description="" data-image-caption="" data-medium-file="https://fidelumgames.files.wordpress.com/2017/08/gaia1.png?w=300" data-large-file="https://fidelumgames.files.wordpress.com/2017/08/gaia1.png?w=1024" class="alignnone size-full wp-image-120" src="https://fidelumgames.files.wordpress.com/2017/08/gaia1.png?w=1645&#038;h=822" alt="Gaia1" width="1645" height="822" srcset="https://fidelumgames.files.wordpress.com/2017/08/gaia1.png 1645w, https://fidelumgames.files.wordpress.com/2017/08/gaia1.png?w=150&amp;h=75 150w, https://fidelumgames.files.wordpress.com/2017/08/gaia1.png?w=300&amp;h=150 300w, https://fidelumgames.files.wordpress.com/2017/08/gaia1.png?w=768&amp;h=384 768w, https://fidelumgames.files.wordpress.com/2017/08/gaia1.png?w=1024&amp;h=512 1024w" sizes="(max-width: 1645px) 100vw, 1645px" /><img loading="lazy" data-attachment-id="121" data-permalink="https://fidelumgames.wordpress.com/2017/08/15/migrated-post-3-branching-out-world-building/gaia2/" data-orig-file="https://fidelumgames.files.wordpress.com/2017/08/gaia2.png" data-orig-size="1635,716" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Gaia2" data-image-description="" data-image-caption="" data-medium-file="https://fidelumgames.files.wordpress.com/2017/08/gaia2.png?w=300" data-large-file="https://fidelumgames.files.wordpress.com/2017/08/gaia2.png?w=1024" class="alignnone size-full wp-image-121" src="https://fidelumgames.files.wordpress.com/2017/08/gaia2.png?w=1635&#038;h=716" alt="Gaia2" width="1635" height="716" srcset="https://fidelumgames.files.wordpress.com/2017/08/gaia2.png 1635w, https://fidelumgames.files.wordpress.com/2017/08/gaia2.png?w=150&amp;h=66 150w, https://fidelumgames.files.wordpress.com/2017/08/gaia2.png?w=300&amp;h=131 300w, https://fidelumgames.files.wordpress.com/2017/08/gaia2.png?w=768&amp;h=336 768w, https://fidelumgames.files.wordpress.com/2017/08/gaia2.png?w=1024&amp;h=448 1024w" sizes="(max-width: 1635px) 100vw, 1635px" /><img loading="lazy" data-attachment-id="122" data-permalink="https://fidelumgames.wordpress.com/2017/08/15/migrated-post-3-branching-out-world-building/gaia3/" data-orig-file="https://fidelumgames.files.wordpress.com/2017/08/gaia3.png" data-orig-size="1637,713" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Gaia3" data-image-description="" data-image-caption="" data-medium-file="https://fidelumgames.files.wordpress.com/2017/08/gaia3.png?w=300" data-large-file="https://fidelumgames.files.wordpress.com/2017/08/gaia3.png?w=1024" class="alignnone size-full wp-image-122" src="https://fidelumgames.files.wordpress.com/2017/08/gaia3.png?w=1637&#038;h=713" alt="Gaia3" width="1637" height="713" srcset="https://fidelumgames.files.wordpress.com/2017/08/gaia3.png 1637w, https://fidelumgames.files.wordpress.com/2017/08/gaia3.png?w=150&amp;h=65 150w, https://fidelumgames.files.wordpress.com/2017/08/gaia3.png?w=300&amp;h=131 300w, https://fidelumgames.files.wordpress.com/2017/08/gaia3.png?w=768&amp;h=335 768w, https://fidelumgames.files.wordpress.com/2017/08/gaia3.png?w=1024&amp;h=446 1024w" sizes="(max-width: 1637px) 100vw, 1637px" /><img loading="lazy" data-attachment-id="123" data-permalink="https://fidelumgames.wordpress.com/2017/08/15/migrated-post-3-branching-out-world-building/gaia4/" data-orig-file="https://fidelumgames.files.wordpress.com/2017/08/gaia4.png" data-orig-size="1635,713" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="Gaia4" data-image-description="" data-image-caption="" data-medium-file="https://fidelumgames.files.wordpress.com/2017/08/gaia4.png?w=300" data-large-file="https://fidelumgames.files.wordpress.com/2017/08/gaia4.png?w=1024" class="alignnone size-full wp-image-123" src="https://fidelumgames.files.wordpress.com/2017/08/gaia4.png?w=1635&#038;h=713" alt="Gaia4" width="1635" height="713" srcset="https://fidelumgames.files.wordpress.com/2017/08/gaia4.png 1635w, https://fidelumgames.files.wordpress.com/2017/08/gaia4.png?w=150&amp;h=65 150w, https://fidelumgames.files.wordpress.com/2017/08/gaia4.png?w=300&amp;h=131 300w, https://fidelumgames.files.wordpress.com/2017/08/gaia4.png?w=768&amp;h=335 768w, https://fidelumgames.files.wordpress.com/2017/08/gaia4.png?w=1024&amp;h=447 1024w" sizes="(max-width: 1635px) 100vw, 1635px" /></p>
<p>Pretty amazing huh?</p>
<p>So in the end, I think I&#8217;ll be using Gaia to build my world, and then I&#8217;ll refine the terrain manually and tweak the positioning of settlements and other points of interest to best suit the game&#8217;s story and gameplay.</p>
<p>That&#8217;s it for me.</p>
<p>Stay tuned for an update on NPCs and monsters!</p>
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