<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Fidelum Games]]></provider_name><provider_url><![CDATA[https://fidelumgames.wordpress.com]]></provider_url><author_name><![CDATA[Guitar83]]></author_name><author_url><![CDATA[https://fidelumgames.wordpress.com/author/guitar83/]]></author_url><title><![CDATA[Greetings from the&nbsp;composer!]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>A few months back I was looking for projects that would be in need of a composer. Jake did contact me via GameDev.net and asked if I&#8217;d be interested doing musics to his game and since I&#8217;ve always been a huge fan of fantasy RPGs decision wasn&#8217;t really that hard to make, even though there was quite a lot going on at that time (I was offered six game music projects at that time, I had quite recently started in a new job ect.). Style of the game and the musics just seemed right for my style.</p>
<p>Okay. Then who actually I am?</p>
<p>My name is Mika Pilke. A Finnish hobbyist musician who has been playing around with music for about 20 years now. I&#8217;ve been writing music for years, but just lately I&#8217;ve felt that my material and quality of the mix have archieved the level where it is possible to actually consider accepting composing projects. I don&#8217;t really know how many songs I&#8217;ve written totally, but total number is probably somewhere between 150-200. I have also played in several bands too (mostly as a lead guitarist and/or as a singer), but I guess I never truly found comfort in playing live which is a chaotic moment where your senses are dampened and you can barely hear anything, let alone the small details (which I do find important). I&#8217;ve always felt that making music all alone, at night, in a dark room is what I actually love the most. It&#8217;s intensity, 100% focus and the flow.</p>
<div class="tiled-gallery type-rectangular tiled-gallery-unresized" data-original-width="500" data-carousel-extra='{&quot;blog_id&quot;:134052647,&quot;permalink&quot;:&quot;https:\/\/fidelumgames.wordpress.com\/2017\/09\/05\/greetings-from-the-composer\/&quot;,&quot;likes_blog_id&quot;:134052647}' itemscope itemtype="http://schema.org/ImageGallery" > <div class="gallery-row" style="width: 500px; height: 335px;" data-original-width="500" data-original-height="335" > <div class="gallery-group images-1" style="width: 500px; height: 335px;" data-original-width="500" data-original-height="335" > <div class="tiled-gallery-item tiled-gallery-item-large" itemprop="associatedMedia" itemscope itemtype="http://schema.org/ImageObject"> <a href="https://fidelumgames.wordpress.com/2017/09/05/greetings-from-the-composer/xblog01e/" border="0" itemprop="url"> <meta itemprop="width" content="496"> <meta itemprop="height" content="331"> <img data-attachment-id="296" data-orig-file="https://fidelumgames.files.wordpress.com/2017/09/xblog01e.jpg" data-orig-size="6000,4000" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;4.5&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;NIKON D5200&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;1376759152&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;34&quot;,&quot;iso&quot;:&quot;3200&quot;,&quot;shutter_speed&quot;:&quot;0.076923076923077&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="XBLOG01E" data-image-description="" data-medium-file="https://fidelumgames.files.wordpress.com/2017/09/xblog01e.jpg?w=300" data-large-file="https://fidelumgames.files.wordpress.com/2017/09/xblog01e.jpg?w=1024" src="https://fidelumgames.files.wordpress.com/2017/09/xblog01e.jpg?w=496&#038;h=331" width="496" height="331" data-original-width="496" data-original-height="331" itemprop="http://schema.org/image" title="XBLOG01E" alt="XBLOG01E" style="width: 496px; height: 331px;" /> </a> </div> </div> <!-- close group --> </div> <!-- close row --> </div>
<p>Tools</p>
<p>Nowadays (and at this level) the magic happens mostly by using virtual instruments. I use Reaper as a DAW, a midi-keyboard (Axiom61) and various VST/VSTi/VST3/VST3i instruments from various companies (like Native Instruments, Steinberg and Spitfire Audio).<br />
But sometimes it also might add some extra punch to actually record something from the real world too, so I also have Shure Beta 58A, Rode NT1-A and Zoom H1 for recording sound. M-Audio Fast Track Pro serves mostly as an audio interface (and Behringer U-Phoria UM2 as for backup, or for recording sessions that are located elsewhere and you&#8217;re too lazy to unconnect M-Audio from the computer). In the end it&#8217;s quite a simple, but somewhat capable setup. And still somewhat cost effective too, even though software is not cheap.</p>
<p><img loading="lazy" data-attachment-id="297" data-permalink="https://fidelumgames.wordpress.com/2017/09/05/greetings-from-the-composer/xbolg02/" data-orig-file="https://fidelumgames.files.wordpress.com/2017/09/xbolg02.png" data-orig-size="1920,1080" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="XBOLG02" data-image-description="" data-image-caption="" data-medium-file="https://fidelumgames.files.wordpress.com/2017/09/xbolg02.png?w=300" data-large-file="https://fidelumgames.files.wordpress.com/2017/09/xbolg02.png?w=1024" class="alignnone size-full wp-image-297" src="https://fidelumgames.files.wordpress.com/2017/09/xbolg02.png?w=1920&#038;h=1080" alt="XBOLG02" width="1920" height="1080" srcset="https://fidelumgames.files.wordpress.com/2017/09/xbolg02.png 1920w, https://fidelumgames.files.wordpress.com/2017/09/xbolg02.png?w=150&amp;h=84 150w, https://fidelumgames.files.wordpress.com/2017/09/xbolg02.png?w=300&amp;h=169 300w, https://fidelumgames.files.wordpress.com/2017/09/xbolg02.png?w=768&amp;h=432 768w, https://fidelumgames.files.wordpress.com/2017/09/xbolg02.png?w=1024&amp;h=576 1024w" sizes="(max-width: 1920px) 100vw, 1920px" /></p>
<p>What is the meaning of music?</p>
<p>Music and soundscapes are easily undervalued and even forgotten elements, yet they have (mostly passively) a strong impact to viewers/gamers emotions. I believe music is actually one of the key elements that will define the game&#8217;s identity and it has a strong purpose in creating memorable moments and atmospheres. I would even go as far to say that all the visual content is the body but music makes the very soul of the game.<br />
When these two elements are combined, sometimes there is a change to create something truly unforgettable. And of course sometimes a good storyline helps too ect. 🙂<br />
But after all, how many games that have become a legend, has a bad soundtrack (if there are any, that is)?</p>
<p>So there are quite a lot reasons to take music writing seriously. It&#8217;s a job that comes with a great responsibility and it&#8217;s a matter I wish to handle with a proper care and passion.</p>
<p>One of my creations for The Wayfarer: <span class="embed-youtube" style="text-align:center; display: block;"><iframe class="youtube-player" width="640" height="360" src="https://www.youtube.com/embed/W_AMJsE_p2A?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation"></iframe></span></p>
<p>BR</p>
<p>Mika Pilke</p>
]]></html><thumbnail_url><![CDATA[https://fidelumgames.files.wordpress.com/2017/09/xblog01e.jpg?fit=440%2C330]]></thumbnail_url><thumbnail_width><![CDATA[440]]></thumbnail_width><thumbnail_height><![CDATA[293]]></thumbnail_height></oembed>