<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Fineness &amp; Accuracy]]></provider_name><provider_url><![CDATA[https://finenessandaccuracy.wordpress.com]]></provider_url><author_name><![CDATA[Scott Madin]]></author_name><author_url><![CDATA[https://finenessandaccuracy.wordpress.com/author/smadin/]]></author_url><title><![CDATA[Thoughts on Gamer Culture, Rape Culture, and&nbsp;CNN]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>Melissa McEwan has generously given me space for <a title="My guest post &quot;Thoughts on Gamer Cutlure, Rape Culture and CNN&quot; at Shakesville" href="http://shakespearessister.blogspot.com/2010/03/thoughts-on-gamer-culture-rape-culture.html">another guest post</a> at Shakesville.  Here&#8217;s the intro:</p>
<blockquote><p>[Trigger warning for discussion of video games which simulate rape and violence.]</p>
<p>I&#8217;ve got video games on my mind lately — as some of you have probably seen me talking about in comments, I was at <a href="http://www.paxsite.com/">the Penny Arcade Expo</a> in Boston this past weekend — and I just wrote a <a href="https://finenessandaccuracy.wordpress.com/2010/03/31/et-in-penny-arcadia-ego/">mostly-positive post with some criticism and a dubiously clever pun for the title</a> over at my blog, about gamer culture in general and one panel at the Expo in particular.</p>
<p>This post is much less positive, and I&#8217;m also much less certain, ultimately, what should be done to try to fix the problems I&#8217;m talking about.</p>
<p>Many of y&#8217;all probably remember previous discussion, both here (<a href="http://shakespearessister.blogspot.com/2006/12/rape-for-sale.html">Rape For Sale</a>, <a href="http://shakespearessister.blogspot.com/2009/02/looking-for-rape-products-try-amazon.html">Looking for Rape Products? Try Amazon.</a>, <a href="http://shakespearessister.blogspot.com/2009/08/from-mailbag_17.html">From the Mailbag</a> for 2009-08-17) and at many other blogs over the past several years, of a Japanese computer game called <em>RapeLay</em>, the genre of <em>hentai</em> (lit. &#8220;pervert&#8221;/&#8221;perverted&#8221;) games, and the subgenre of <em>rape</em>-focused hentai games to which it belongs.</p>
<p>CNN&#8217;s <em>Connect the World</em> program has now <a href="http://www.cnn.com/2010/WORLD/asiapcf/03/30/japan.video.game.rape/index.html">run a story</a> on the game, and its continuing availability through illicit channels despite its having been pulled from production and removed from retail&#8230;</p></blockquote>
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