<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Fineness &amp; Accuracy]]></provider_name><provider_url><![CDATA[https://finenessandaccuracy.wordpress.com]]></provider_url><author_name><![CDATA[Scott Madin]]></author_name><author_url><![CDATA[https://finenessandaccuracy.wordpress.com/author/smadin/]]></author_url><title><![CDATA[Really, Gearbox? Really?]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>[Cross-posted <a title="Cross-post at Shakesville" href="http://shakespearessister.blogspot.com/2011/03/really-gearbox-really.html">at Shakesville</a>.]</p>
<p>I had really expected that <a title="&quot;No Tears for the Duke&quot;, posted May 12, 2009" href="https://finenessandaccuracy.wordpress.com/2009/05/12/no-tears-for-the-duke/">nearly two years ago</a> would be the last time I&#8217;d write about Duke Nukem. I&#8217;d happily put the character, the franchise, and its gleeful participation in the worst traits of gamer culture, out of my mind. Until <a title="Gearbox Software's website" href="http://www.gearboxsoftware.com/">Gearbox Software</a> announced they had acquired the rights and that the vapor-for-fourteen-years Duke Nukem Forever would be seeing release after all. So, thanks for that, guys. That&#8217;s just swell.</p>
<p>Since <a title="Ars Technica's post &quot;Duke Nukem Forever is Back&quot;, from Sept. 3, 2010" href="http://arstechnica.com/gaming/news/2010/09/duke-nukem-forever-is-back-coming-to-both-consoles-and-pc.ars">that miserable announcement</a>, almost like clockwork, predictably awful globs of congealed misogyny have been flung forth from Gearbox HQ, splattering all over the gaming press. They held a press event at a strip club; they <a title="Maddy Myers' &quot;PAX East Night 1&quot; post at Laser Orgy, from Mar. 11, 2011" href="http://thephoenix.com/BLOGS/laserorgy/archive/2011/03/11/pax-east-night-1-jamspace-jams-packed-panels-the-protomen-and-mc-frontalot.aspx">flagrantly violated PAX&#8217;s longstanding &#8220;no booth babe&#8221; policy</a> (a policy which, it seems, contrary to how it was presented, was basically voluntary all along); and most recently <a title="&quot;From the 'How Did This Get Past the Lawyers' Files&quot; at Geek Feminism, posted Mar. 22, 2011" href="http://geekfeminism.org/2011/03/22/from-the-how-did-this-get-past-the-lawyers-files/">they announced</a> that the multiplayer capture-the-flag mode (a de rigueur component, of course, of any multiplayer shooter) would be entitled &#8220;Capture the Babe,&#8221; and that when a player had &#8220;captured the babe,&#8221; slinging the presumably-otherwise-passive female character over his shoulder, she would occasionally &#8220;freak out,&#8221; and need to be slapped (on the ass, Gearbox hastened to clarify, not the face! So <em>that&#8217;s</em> OK then) to &#8220;calm her down.&#8221;</p>
<p>&#8230;yeah. The aim of the game mode is to 1) abduct sexually objectified &#8220;babes&#8221; who have no agency of their own, but 2) who hysterically &#8220;freak out&#8221; at being bodily lifted up and hauled around, 3) who you then physically abuse to ensure their compliance, and 4) collect them as trophies.</p>
<p>I was going to write at more length about this, but <a title="&quot;Duke Nukem Forever — Wallowing in Sexism&quot; at the Border House, posted Mar. 26, 2011" href="http://borderhouseblog.com/?p=4375">Gunthera1&#8217;s excellent post at The Border House</a> pretty much covers it, so I recommend reading her if you need more background or detail.</p>
<p>I&#8217;ll add a couple of other notes, however. As a bit of background, Randy Pitchford from Gearbox was on the &#8220;Irrational Interviews&#8221; podcast produced by Boston-based <em>Bioshock</em> developers <a title="Irrational Games' website" href="http://www.irrationalgames.com/">Irrational</a>, back in February, and when asked about the challenges of marketing games, he (I&#8217;m afraid I&#8217;m paraphrasing from memory, but I don&#8217;t believe I&#8217;m misrepresenting him) explained that seeing marketing materials for a game is like &#8220;when you meet a girl (<em>sic</em>), and you decide in 5 seconds &#8216;would I do her, or not?'&#8221; It&#8217;s obviously a total shock that a fellow like that might be insensitive to concerns about sexist content in the game he&#8217;s making.</p>
<p>And finally, Penny Arcade — having, perhaps, after the <a title="Debacle Tumblr's &quot;Pratfall of Penny Arcade&quot; timeline" href="http://debacle.tumblr.com/post/3041940865/the-pratfall-of-penny-arcade-a-timeline">Dickwolves debacle</a>, decided to prove everyone wrong who ever <a title="&quot;Nothing is 'Just a Game'&quot;, posted Feb. 18, 2009" href="https://finenessandaccuracy.wordpress.com/2009/02/18/resident-evil-5-penny-arcade/">praised them for attempting to take a thoughtful approach</a> to game-related controversies — have <a title="Penny Arcade's comic &quot;One of Many Possible Responses&quot;, posted Mar. 23, 2011" href="http://www.penny-arcade.com/comic/2011/3/23/">joined in</a>.* In an echo of their <a title="&quot;Survivors Are So Sensitive&quot; at Shakesville, posted Aug. 13, 2010" href="http://shakespearessister.blogspot.com/2010/08/survivors-are-so-sensitive.html">earlier misrepresentation</a> of criticism of the &#8220;Sixth Slave&#8221; comic, here they misconstrue the <em>DNF</em> criticisms as being solely about the slap rather than about using women as trophies — literally objects — ignoring that at least <em>within the conceptual framework of the game</em> enemy soldiers in the <em>Call of Duty</em> games have agency and contend directly with the player, and slandering hundreds of thousands of soldiers as &#8220;murderers&#8221; into the bargain.</p>
<p>It seems like for every lovely moment like <a title="&quot;Dragon Age Writer on Characters' Bisexuality&quot; at Rock, Paper, Shotgun, posted Mar. 25, 2011" href="http://www.rockpapershotgun.com/2011/03/25/dragon-age-writer-on-characters-bisexuality/">David Gaider&#8217;s eloquent rebuttal</a> to an aggrieved &#8220;Straight Male Gamer&#8221; there&#8217;s still a half-dozen episodes which (to borrow Mr. Walker&#8217;s phrase) make my spine hurt. This is why we can&#8217;t have nice things, game industry.</p>
<p>Addendum: Denis Farr pointed out to me on Twitter something I&#8217;d missed: evidently the game also includes <a title="&quot;Pitchford Asks Us to Use Duke&quot; at GayGamer, posted Feb. 22, 2011" href="http://gaygamer.net/2011/02/pitchford_asks_us_to_use_duke.html">cigarette vending machines labeled &#8220;fags&#8221;</a>. So, uh, yeah.</p>
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<p>*For those who may not want to click through, the comic shows Tycho, in an exaggerated &#8220;moral scold&#8221; posture, wagging his finger at Gabe and declaiming, &#8220;Did you know there&#8217;s a <em>mode</em> in <em>Duke Nukem</em> where you <em>slap</em> a woman&#8217;s <em>bottom</em>?&#8221; In the second panel, Gabe, looking bored, responds, &#8220;Did you know there&#8217;s a mode in Call of Duty where you murder, like, a million people?&#8221; as Tycho appears taken aback. In the third panel, Gabe continues, &#8220;It&#8217;s called <em>Call of Duty</em>.&#8221;</p>
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