<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Flying Carpets Games]]></provider_name><provider_url><![CDATA[http://flyingcarpetsgames.com]]></provider_url><author_name><![CDATA[Salim]]></author_name><author_url><![CDATA[https://flyingcarpetsgames.com/author/oldmonkeyking/]]></author_url><title><![CDATA[Character movement speed based on&nbsp;animation]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>[Originally posted April 15 2012]</p>
<p>This weekend I finished an animation system in which the movement speed of a character is based on the animation rather than set in code for a more realistic look.</p>
<p>The following animation may seem basic, but the robot’s speed actually changes each frame to the speed set by the animator at that frame. This is a very good thing since characters don’t always move at a constant speed during their walk cycle. For example, if a character is injured and is limping while walking, his movement speed will need to change a lot during his walk cycle.</p>
<p>Next, I’ll try to mix 2 walk animations cycle (slow and fast) to regulate the walking speed with a controller’s analog stick.</p>
<p>Oh, and thanks to my good friend JF for the place holder animations!</p>
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