<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Flying Carpets Games]]></provider_name><provider_url><![CDATA[http://flyingcarpetsgames.com]]></provider_url><author_name><![CDATA[Salim]]></author_name><author_url><![CDATA[https://flyingcarpetsgames.com/author/oldmonkeyking/]]></author_url><title><![CDATA[More switch mechanisms]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>[Originally posted June 30 2012]</p>
<p>Hey guys!</p>
<p>This week I did a little bit of scripting by refining the lever switch. From the lever switch, we can now trigger the animation of multiple interactive objects and even set a delay between each of them. I also worked on a first lift mechanism. The tricky part was to make the characters stay on the lift; after much debugging, I finally got it to work smoothly. Sorry, no sound effects or particles yet, and also please don’t mind the characters, they are only placeholders. Enjoy!</p>
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