<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Flying Carpets Games]]></provider_name><provider_url><![CDATA[http://flyingcarpetsgames.com]]></provider_url><author_name><![CDATA[Salim]]></author_name><author_url><![CDATA[https://flyingcarpetsgames.com/author/oldmonkeyking/]]></author_url><title><![CDATA[She can walk&nbsp;!]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>Hello!</p>
<p>Today I&#8217;m very happy to introduce the work of our animator François Gilbert. François and I used to work together before (in another life) and so I know his work is of the highest quality. Please check out his most recent demo reel <strong><a href="https://vimeo.com/31581120" target="_blank">HERE.</a></strong></p>
<p>Ok, so this week we are showing the first basic movement animations of the girl. The feel of the controls is probably the most important element in a game in my opinion since it&#8217;s the primary way of interaction for the player. That&#8217;s why François and I put a great deal of care and love in the movement system; the walk state alone has 12 animations with up to 4 animations blending at a time. The system itself is something I didn&#8217;t really see in other games, so I might do a technical diary video later to explain it (if anyone is interested).</p>
<p>Also, there is good stuff coming:<br />
&#8211; Monaka is working on the first promo art.<br />
&#8211; Peet is finishing up the robot model.<br />
&#8211; We found our music composer! More info soon!</p>
<p><span class="embed-youtube" style="text-align:center; display: block;"><iframe class="youtube-player" width="640" height="360" src="https://www.youtube.com/embed/MkkauJ6UItk?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation"></iframe></span></p>
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