<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Flying Carpets Games]]></provider_name><provider_url><![CDATA[http://flyingcarpetsgames.com]]></provider_url><author_name><![CDATA[Salim]]></author_name><author_url><![CDATA[https://flyingcarpetsgames.com/author/oldmonkeyking/]]></author_url><title><![CDATA[Basic pathfinding working!]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>This week I successfully implemented the A* (A star) algorithm. This will enable the enemies to find the shortest path to a target (usually the player&#8217;s avatar). With the basic algorithm in place, I&#8217;m thinking of making custom version as well so that the enemies can do flanking attacks and more advanced strategies. Enjoy the video and please praise Monaka&#8217;s new game title and François amazing animations!</p>
<p><span class="embed-youtube" style="text-align:center; display: block;"><iframe class="youtube-player" width="640" height="360" src="https://www.youtube.com/embed/0segKZlhfAM?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation"></iframe></span></p>
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