<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Gamedev Brain]]></provider_name><provider_url><![CDATA[https://gamedevbrain.wordpress.com]]></provider_url><author_name><![CDATA[magicrat_larry]]></author_name><author_url><![CDATA[https://gamedevbrain.wordpress.com/author/stupidrat/]]></author_url><title><![CDATA[Hand Waving Visionary]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>This morning it seems I am creating animations.  We need a few more for our game demo and I&#8217;ll be putting them together.  I play an interesting role on the project, one of many hats.  I am an animator, a lead programmer, and I believe most critical, hand waving visionary.</p>
<p>What is a &#8220;Hand Waving Visionary?&#8221;  It&#8217;s the person that keeps life and the project exciting and on track within the context of the game.  It&#8217;s not something that you learn to be.  I think it is just something I am.  I can take a small thing, and hype it up and make it important and likable.</p>
<p>Why do you need that?  Game development is hard, it is not the glamorous thing you thought of as a kid.  You need the small things to seem grand and impressive to keep going at times.  It really is about creating a team that feels every part of the process is fun, energetic, and lovable.  So I wave my hands, talk about warm fuzzy things, and watch in amazement as my teammates and I put together an amazing interactive world.</p>
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