<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Gamedev Brain]]></provider_name><provider_url><![CDATA[https://gamedevbrain.wordpress.com]]></provider_url><author_name><![CDATA[magicrat_larry]]></author_name><author_url><![CDATA[https://gamedevbrain.wordpress.com/author/stupidrat/]]></author_url><title><![CDATA[What&#8217;s the Evil&nbsp;Plan?]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>So yesterday I took the time to really get information written down.  We had a really good conversation about a week ago that, I think, laid down the ground work for how our game will progress, and needed to be in writing.</p>
<p>It is a very positive thing to start doing.  Take the time to write down everything about your title when making a game.  You will not remember everything.  So having the, ever evolving, reference to look at, and code from, is a powerful thing.  It also gives you a chance to see if a new idea matches anything, and where it fits in the design.</p>
<p>Take it to heart, planning is a good thing.  Your project will not be done in 30 days, so plan for the long haul.  If you don&#8217;t you will be just like everyone else that never finishes anything.</p>
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