<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Gamedev Brain]]></provider_name><provider_url><![CDATA[https://gamedevbrain.wordpress.com]]></provider_url><author_name><![CDATA[magicrat_larry]]></author_name><author_url><![CDATA[https://gamedevbrain.wordpress.com/author/stupidrat/]]></author_url><title><![CDATA[Game Development, It&#8217;s what&#8217;s for&nbsp;Lunch]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>I tend to work through lunch. &nbsp;Yes, even on the weekends. &nbsp;The one thing that weekdays have going for them is that I actually eat a lunch. &nbsp;The weekend I tend to just grab the computer and start plugging away as my daughter eats her food. &nbsp;There is just so much to get done.</p>
<p>See, Violent Sol Worlds is getting close to launching a Steam Greenlight, and Kickstarter campaign both in relative closeness to each other. &nbsp;The thought is we will launch Greenlight first and refine anything we need to in a couple of weeks. &nbsp;Then launch Kickstarter and hopefully have more than my mom go to both of them. &nbsp;I love my mom and all, but I kinda want to have somebody other than our families support this awesome title we are making.</p>
<p>So I am putting together the final coding of the game-play demo, which is just a little bit more. &nbsp;I am also tasked with the Greenlight page which I would like done by end of day Tuesday so we can hit &#8220;GO&#8221; whenever we like on it.</p>
<p>Well wish us luck, and if you have not seen the game yet please go check it out, we have a webpage now &#8211; <a href="http://www.ViolentSolWorlds.com"><a href="http://ViolentSol.com">Violent Sol Worlds</a></a></p>
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