<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Gamedev Brain]]></provider_name><provider_url><![CDATA[https://gamedevbrain.wordpress.com]]></provider_url><author_name><![CDATA[magicrat_larry]]></author_name><author_url><![CDATA[https://gamedevbrain.wordpress.com/author/stupidrat/]]></author_url><title><![CDATA[You, Yes You, Never Stop Amazing&nbsp;Me]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>I used to get up as an indie game developer and start coding my game.  Now I get up and start marketing my game.  When did that happen?  When did marketing win as the leading task of the day?  Seems like it was a smooth transition because I did not notice it until now.  I think the community might have fueled the move though.</p>
<p>Let me explain.  I get some awesome responses from people about our game that is in development &#8211; <a href="http://www.ViolentSol.com" target="_blank">Violent Sol Worlds</a>.  I think that feeds the want for my brain to get more, so I have slowly turned into a marketer first and a programmer second.  Never in a million years would I have seen that coming.  It is wonderful though.</p>
<p>Before now, my interactions with people over the internet has been basically them yelling at me about my mother.  You know, the XBOX live crowd.  But now that we are building a community around a title we all love and want to see built the interactions are much more loving.  I truly hope we keep this up and you all keep motivation high for me to keep engaging on this level.</p>
<p>All your praises, follows, and general encouragement have been amazing.  You all blow me away, and make me feel like I can do anything, even knock out a shark.</p>
<p><a href="https://gamedevbrain.files.wordpress.com/2015/08/thumbsup.png"><img loading="lazy" data-attachment-id="154" data-permalink="https://gamedevbrain.wordpress.com/2015/08/03/you-yes-you-never-stop-amazing-me/thumbsup/" data-orig-file="https://gamedevbrain.files.wordpress.com/2015/08/thumbsup.png" data-orig-size="380,216" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="ThumbsUp" data-image-description="" data-image-caption="" data-medium-file="https://gamedevbrain.files.wordpress.com/2015/08/thumbsup.png?w=300" data-large-file="https://gamedevbrain.files.wordpress.com/2015/08/thumbsup.png?w=380" class="aligncenter size-full wp-image-154" src="https://gamedevbrain.files.wordpress.com/2015/08/thumbsup.png?w=380&#038;h=216" alt="ThumbsUp" width="380" height="216" srcset="https://gamedevbrain.files.wordpress.com/2015/08/thumbsup.png 380w, https://gamedevbrain.files.wordpress.com/2015/08/thumbsup.png?w=150&amp;h=85 150w, https://gamedevbrain.files.wordpress.com/2015/08/thumbsup.png?w=300&amp;h=171 300w" sizes="(max-width: 380px) 100vw, 380px" /></a></p>
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<p>If you have not seen our game &#8211; <a href="http://www.ViolentSol.com" target="_blank">Violent Sol Worlds</a> check it out.</p>
<p><a href="https://gamedevbrain.files.wordpress.com/2015/08/blogheader_detailed.png"><img loading="lazy" data-attachment-id="150" data-permalink="https://gamedevbrain.wordpress.com/2015/08/02/game-development-its-whats-for-lunch/blogheader_detailed/" data-orig-file="https://gamedevbrain.files.wordpress.com/2015/08/blogheader_detailed.png" data-orig-size="1800,1200" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="BlogHeader_Detailed" data-image-description="" data-image-caption="" data-medium-file="https://gamedevbrain.files.wordpress.com/2015/08/blogheader_detailed.png?w=300" data-large-file="https://gamedevbrain.files.wordpress.com/2015/08/blogheader_detailed.png?w=1024" class="aligncenter  wp-image-150" src="https://gamedevbrain.files.wordpress.com/2015/08/blogheader_detailed.png?w=232&#038;h=156" alt="BlogHeader_Detailed" width="232" height="156" srcset="https://gamedevbrain.files.wordpress.com/2015/08/blogheader_detailed.png?w=232&amp;h=156 232w, https://gamedevbrain.files.wordpress.com/2015/08/blogheader_detailed.png?w=464&amp;h=309 464w, https://gamedevbrain.files.wordpress.com/2015/08/blogheader_detailed.png?w=150&amp;h=100 150w, https://gamedevbrain.files.wordpress.com/2015/08/blogheader_detailed.png?w=300&amp;h=200 300w" sizes="(max-width: 232px) 100vw, 232px" /></a></p>
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