<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Gamedev Brain]]></provider_name><provider_url><![CDATA[https://gamedevbrain.wordpress.com]]></provider_url><author_name><![CDATA[magicrat_larry]]></author_name><author_url><![CDATA[https://gamedevbrain.wordpress.com/author/stupidrat/]]></author_url><title><![CDATA[Problems Generated By Successful&nbsp;Actions]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>I used to think that game development was this glamorous, fun, coding, experience that was intense but just a blast.  I know better now.  The truth behind game development is that it is a lot of work.  It still is fun, but there is no glamour.</p>
<p>What do I mean?  Well Let me tell you my story.  I used to do this as a hobby.  I loved to make cool things render to the screen.  I would play around with it for a few hours a week.  Then it turned into a few hours a day.  From there I gathered people, they wanted to make games.  So it turned into 20 hours a week.  At that point I mostly coded, still seemed like my vision of what I though game development was was true.</p>
<p>I then started to think, if we get a game to the finish line, how do we sell it?  Then entered marketing time.  I started about 5-10 minutes every day.  That turned into 30 minutes.  Then it turned into and hour.  Before I knew better, it was my entire 20 hours a week.  Is that bad?  No.  I am driven by success, so as I got feedback and validation from people, like you, I spent more time doing it.</p>
<p>Now, I reach a problem.  The fans, followers, and generally great people that I strove to entertain are pushing me further.  I am out of time.  Eventually I need to code the game, keep up marketing, and innovate in both areas.  We have to get this to be a full-time equation soon or things have to be cut.  Problem is you cannot cut either development or marketing because you&#8217;d be cutting your own projects head off.</p>
<p>I love this problem, can&#8217;t really have a better one.  I just have to solve it and continue to grow.  Love all you people out there that drive me, keep it coming and I do pass it on to our team that is working on the game.  Problems generated by success mean you are participating in life and not just along for the ride.</p>
<hr />
<p>If you have not seen the game I am a part of here are a few links…</p>
<p><a href="https://www.facebook.com/pages/Violent-Sol/882239185182078">Facebook</a> – Like us on facebook</p>
<p><a href="http://www.violentsol.com/">ViolentSol.com</a> – Homepage</p>
<p><a href="http://www.indiedb.com/games/violent-sol-worlds">IndieDB</a> – Indie Games Community with news, screenshots, and video</p>
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