<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Gamedev Brain]]></provider_name><provider_url><![CDATA[https://gamedevbrain.wordpress.com]]></provider_url><author_name><![CDATA[magicrat_larry]]></author_name><author_url><![CDATA[https://gamedevbrain.wordpress.com/author/stupidrat/]]></author_url><title><![CDATA[Busy as Wow]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>Man has this been a hectic time of year.  I&#8217;m not even sure when the last time I wrote was.  Here is what has been going on though&#8230;</p>
<p>Our team for Violent Sol Worlds has been working hard to bring a ton of major functionality to the core code.  We have a Screen System, physics, map transitions, rendering, and analytics all baked in the the real game now.</p>
<p>It has been a lot of crazy work, but we have done well.  With that we had Christmas, and all that goes with it.  I am currently working on getting world interaction in the game now.  Why don&#8217;t you come check out our pages and see what we&#8217;ve been up to?</p>
<p><a href="http://steamcommunity.com/sharedfiles/filedetails/?id=492648684" target="_blank">Greenlight</a> &#8211; come give us a yes vote</p>
<p><a href="http://www.ViolentSol.com" target="_blank">ViolentSol.com</a> &#8211; Tons to read here including creature bios</p>
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<p>Come be a part of our Kickstarter &#8211; <a href="https://www.kickstarter.com/projects/1283688880/violent-sol-worlds" target="_blank">Violent Sol Worlds</a></p>
<p>Vote now for our <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=492648684" target="_blank">Greenlight here</a></p>
<p>Check out more information on <a href="http://www.ViolentSol.com" target="_blank">Violent Sol here</a></p>
<p>Follow me on Twitter <a href="https://twitter.com/magicrat_larry" target="_blank">@magicrat_larry</a></p>
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