<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Gamedev Brain]]></provider_name><provider_url><![CDATA[https://gamedevbrain.wordpress.com]]></provider_url><author_name><![CDATA[magicrat_larry]]></author_name><author_url><![CDATA[https://gamedevbrain.wordpress.com/author/stupidrat/]]></author_url><title><![CDATA[The Power of&nbsp;Threading]]></title><type><![CDATA[link]]></type><html><![CDATA[I know a lot of people are afraid of threads when programming.  I kinda was for a long time.  They are confusing at times and can get out of hand as well.  The problem is to make a complicated game of any kind you have to learn them.  You don't have to love them, but you have to get used to them so you can do things that games need, like streaming content, animated loading screens, and much more.]]></html><thumbnail_url><![CDATA[https://gamedevbrain.files.wordpress.com/2017/10/thread1.png?fit=440%2C330]]></thumbnail_url><thumbnail_width><![CDATA[440]]></thumbnail_width><thumbnail_height><![CDATA[167]]></thumbnail_height></oembed>