<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Agnostic Gamer]]></provider_name><provider_url><![CDATA[https://gamelanguage.wordpress.com]]></provider_url><author_name><![CDATA[Dr. Jeffrey L. Jackson]]></author_name><author_url><![CDATA[https://gamelanguage.wordpress.com/author/drjeffreyljackson/]]></author_url><title><![CDATA[A Response to &#8220;Is Death In Games&nbsp;Cheap?&#8221;]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>I read a wonderful article by Richard Clark in Gamasutra.  &#8220;<a href="http://www.gamasutra.com/view/news/29447/Opinion_Is_Death_In_Games_Cheap.php">Is Death In Games Cheap</a>&#8221; took an engaging look at how video games handle death and I enjoyed every bit of it.  I do want to expanded, however, on the last section of his opinion piece titled &#8220;The Most Powerful Death is Not Our Own.&#8221;  He writes there that games do not trivialize death.  I&#8217;m not sure I completely agree.</p>
<p>Clark correctly points out that the deaths which really matter in video games are those of non-playable characters (NPCs).  He uses <em>Mass Effect 2</em> as his example.  Anyone who has read my posts knows how much I love that game and how it speaks to the <a href="https://gamelanguage.wordpress.com/2010/07/02/the-human-condition/">Human Condition</a>.  However the use of a player&#8217;s choices to dictate if a character lives or dies is but one option game writers can use to make us care about an NPC&#8217;s death.</p>
<p><a href="https://gamelanguage.files.wordpress.com/2010/07/eli-and-ali-vance-from-half-life-2.jpg"><img loading="lazy" data-attachment-id="290" data-permalink="https://gamelanguage.wordpress.com/2010/07/22/a-response-to-is-death-in-games-cheap/eli-and-ali-vance-from-half-life-2/" data-orig-file="https://gamelanguage.files.wordpress.com/2010/07/eli-and-ali-vance-from-half-life-2.jpg" data-orig-size="468,305" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="Eli and Alyx Vance from Half Life 2" data-image-description="" data-image-caption="" data-medium-file="https://gamelanguage.files.wordpress.com/2010/07/eli-and-ali-vance-from-half-life-2.jpg?w=300" data-large-file="https://gamelanguage.files.wordpress.com/2010/07/eli-and-ali-vance-from-half-life-2.jpg?w=468" class="alignright size-medium wp-image-290" title="Eli and Ali Vance from Half Life 2" src="https://gamelanguage.files.wordpress.com/2010/07/eli-and-ali-vance-from-half-life-2.jpg?w=300&#038;h=195" alt="" width="300" height="195" srcset="https://gamelanguage.files.wordpress.com/2010/07/eli-and-ali-vance-from-half-life-2.jpg?w=300&amp;h=195 300w, https://gamelanguage.files.wordpress.com/2010/07/eli-and-ali-vance-from-half-life-2.jpg?w=150&amp;h=98 150w, https://gamelanguage.files.wordpress.com/2010/07/eli-and-ali-vance-from-half-life-2.jpg 468w" sizes="(max-width: 300px) 100vw, 300px" /></a>Writers can also develop an NPC&#8217;s character to the point where we care enough to miss him or her.  To this day, I still feel sad when I think about the death of Eli Vance at the end of <em>Half Life 2 Episode 2</em>.  I cared about him and his daughter Ali and I hated how the game ended with his death, knowing I would have to wait until Episode 3 to find out how Ali will respond to his passing. I ask myself why I liked him so much and I believe it is because he helped me flush out my character in the game, Gordon Freeman. Since Freeman never spoke, I needed the words and actions of others to help me connect with my character. In helping me to get to know myself (Gordon) I got to know him as well.  Eli and Ali Vance allowed me move past Gordon being simply two hands and a gun.</p>
<p>A third way game writers can make us care about a character&#8217;s death is to attach him or her to another NPC we care about. While I interacted with Eli Vance, I only got to know Maria Santiago through the flashbacks of her husband,  Dominic. Through his painful search for her I found myself hoping they would be reunited.  I remember playing <em>Gears of War 2</em> with a friend online and having to pause when Dominic finally found Maria.  Their agonizing reunion also caused me anguish and I realized that all my rooting for their happiness was an exercise in futility.  I never got to know her, but one of the reasons I look forward to <em>Gears 3</em> is to see if Dominic can find peace now that she is gone.</p>
<p><a href="https://gamelanguage.files.wordpress.com/2010/07/maria-santiago-from-gears-of-war-2.jpg"><img loading="lazy" data-attachment-id="291" data-permalink="https://gamelanguage.wordpress.com/2010/07/22/a-response-to-is-death-in-games-cheap/maria-santiago-from-gears-of-war-2/" data-orig-file="https://gamelanguage.files.wordpress.com/2010/07/maria-santiago-from-gears-of-war-2.jpg" data-orig-size="666,600" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="Maria Santiago from Gears of War 2" data-image-description="" data-image-caption="" data-medium-file="https://gamelanguage.files.wordpress.com/2010/07/maria-santiago-from-gears-of-war-2.jpg?w=300" data-large-file="https://gamelanguage.files.wordpress.com/2010/07/maria-santiago-from-gears-of-war-2.jpg?w=666" class="alignleft size-medium wp-image-291" title="Maria Santiago from Gears of War 2" src="https://gamelanguage.files.wordpress.com/2010/07/maria-santiago-from-gears-of-war-2.jpg?w=300&#038;h=270" alt="" width="300" height="270" srcset="https://gamelanguage.files.wordpress.com/2010/07/maria-santiago-from-gears-of-war-2.jpg?w=300&amp;h=270 300w, https://gamelanguage.files.wordpress.com/2010/07/maria-santiago-from-gears-of-war-2.jpg?w=600&amp;h=540 600w, https://gamelanguage.files.wordpress.com/2010/07/maria-santiago-from-gears-of-war-2.jpg?w=150&amp;h=135 150w" sizes="(max-width: 300px) 100vw, 300px" /></a>These characters are the exception to the notion that video games do indeed trivialize death.  Do a few wonderful exceptions mean the whole medium takes a more serious stance on death?  I don&#8217;t think so. I&#8217;ve probably seen and caused a hundred thousand deaths over the years and I could care less about most of them. I still love Clark&#8217;s analysis even if I disagree with his conclusion but at the same time I find it sad that game writers and researchers spend so much time wrestling with a 40-year old medium that is still, for the most part, trying to figure out how to tell a good story.  With death, we have the one thing that makes us all equal being used as a tool for a &#8220;re-do&#8221; in gaming.  In single-player games, it is a weakness in narrative. In multi-player death is simply a pause in the action.</p>
<p>There is hope however.  Clark himself points out with his final words that all is not lost.  Video games can provide a richer view of death. Further still, one of the comments to his piece notes how death can also be the goal of a game and not just a simple annoyance.  The writer of that post called the idea brilliant. In truth it is a fascinating idea and perhaps as video game narrative evolves someone will be bold enough to embrace such a view.  In the meantime, I will enjoy gems like <em>Mass Effect 2</em> and I will keep waiting for <em>Half Life 2 Episode 3</em>.</p>
]]></html><thumbnail_url><![CDATA[https://gamelanguage.files.wordpress.com/2010/07/eli-and-ali-vance-from-half-life-2.jpg?w=300&fit=440%2C330]]></thumbnail_url><thumbnail_width><![CDATA[]]></thumbnail_width><thumbnail_height><![CDATA[]]></thumbnail_height></oembed>