<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Gamer Goes Legit]]></provider_name><provider_url><![CDATA[https://gamergoeslegit.wordpress.com]]></provider_url><author_name><![CDATA[Justin Fischer]]></author_name><author_url><![CDATA[https://gamergoeslegit.wordpress.com/author/oldstauf/]]></author_url><title><![CDATA[Destructoid: AAA Development Teams Are Too&nbsp;Big]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><a title="http://www.destructoid.com/aaa-game-development-teams-are-too-damn-big-247366.phtml" href="http://www.destructoid.com/aaa-game-development-teams-are-too-damn-big-247366.phtml">http://www.destructoid.com/aaa-game-development-teams-are-too-damn-big-247366.phtml</a></p>
<p>A great article highlighting how ponderously large dev teams are getting, and how economically unsustainable this kind of staffing is. When Guerilla Games says that the industry needs to develop smarter, this is the sort of thing he&#8217;s advising against.</p>
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