<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Games by Manuel Correia]]></provider_name><provider_url><![CDATA[http://gamesbymanuel.com]]></provider_url><author_name><![CDATA[Manuel Correia]]></author_name><author_url><![CDATA[https://gamesbymanuel.com/author/gr9yfox/]]></author_url><title><![CDATA[Playtest updates &#8211; sacrificing &#8220;Sacrifice&#8221;]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><a href="https://footstepgames.files.wordpress.com/2011/08/p1010380.jpg"><img loading="lazy" data-attachment-id="103" data-permalink="https://gamesbymanuel.com/2011/08/14/playtest-updates/p1010380/" data-orig-file="https://footstepgames.files.wordpress.com/2011/08/p1010380.jpg" data-orig-size="992,558" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;}" data-image-title="P1010380" data-image-description="" data-image-caption="" data-medium-file="https://footstepgames.files.wordpress.com/2011/08/p1010380.jpg?w=300" data-large-file="https://footstepgames.files.wordpress.com/2011/08/p1010380.jpg?w=992" class="aligncenter size-full wp-image-103" title="P1010380" alt="" src="https://footstepgames.files.wordpress.com/2011/08/p1010380.jpg?w=500&#038;h=281" width="500" height="281" srcset="https://footstepgames.files.wordpress.com/2011/08/p1010380.jpg?w=500&amp;h=281 500w, https://footstepgames.files.wordpress.com/2011/08/p1010380.jpg?w=150&amp;h=84 150w, https://footstepgames.files.wordpress.com/2011/08/p1010380.jpg?w=300&amp;h=169 300w, https://footstepgames.files.wordpress.com/2011/08/p1010380.jpg?w=768&amp;h=432 768w, https://footstepgames.files.wordpress.com/2011/08/p1010380.jpg 992w" sizes="(max-width: 500px) 100vw, 500px" /></a></p>
<p>The second playtest was a lot of fun, but it was marked by the most game-breaking rule yet, &#8220;Sacrifice&#8221;.</p>
<p>My intentions were to create opportunities for losing players to get back on track, but I had no idea it would be abused as it did. As soon as I taught the testers about this rule I could see their eyes shine as their plans formed.</p>
<p>I knew I had made a mistake, but I let the game start like that anyway.</p>
<p>The players started using it on the very first turn, which is something I expected. What I did not expect, though, was to run out of crew tokens. This rule is out!</p>
<p>This lead the way to a new idea that increases tension and reinforces the game&#8217;s theme. Not mine, but Jorge Graça&#8217;s. I just adapted it to fit the game. Now you&#8217;ll have a chance to control the speed at which you are sinking by assigning crew members to drain the water out. Betting big on an action means you&#8217;ll have to take them out of there and risk sinking faster.</p>
<p>Also, there&#8217;s an 8 crew member limit now.</p>
<p>The arrows on the side of the actions were barely used as a reference at all, so I&#8217;ll keep the standard from left to right, up to down order and update them for reference&#8217;s sake.</p>
<p>I&#8217;ll give the players more opportunities to chose which other player&#8217;s crew members and resources are they affecting with the most expensive actions.</p>
<p>I have to mention Nuno Carreira found a design flaw and pounced onto it like a hungry cheetah, winning the game in a way I hadn&#8217;t thought of before. Thank you man! I&#8217;ll fix it in time for the next playtest.</p>
<p><em>Next up: both board redesigns and an updated prototype!</em></p>
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