<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Games by Manuel Correia]]></provider_name><provider_url><![CDATA[http://gamesbymanuel.com]]></provider_url><author_name><![CDATA[Manuel Correia]]></author_name><author_url><![CDATA[https://gamesbymanuel.com/author/gr9yfox/]]></author_url><title><![CDATA[Designer&#8217;s guide to Essen Spiel &#8211; Part&nbsp;1]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><a href="https://footstepgames.files.wordpress.com/2015/10/222.jpg"><img loading="lazy" data-attachment-id="1036" data-permalink="https://gamesbymanuel.com/2015/10/29/designers-guide-to-essen-spiel-part-1/attachment/222/" data-orig-file="https://footstepgames.files.wordpress.com/2015/10/222.jpg" data-orig-size="800,450" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="222" data-image-description="" data-image-caption="" data-medium-file="https://footstepgames.files.wordpress.com/2015/10/222.jpg?w=300" data-large-file="https://footstepgames.files.wordpress.com/2015/10/222.jpg?w=800" class="aligncenter size-full wp-image-1036" src="https://footstepgames.files.wordpress.com/2015/10/222.jpg?w=800&#038;h=450" alt="222" width="800" height="450" srcset="https://footstepgames.files.wordpress.com/2015/10/222.jpg 800w, https://footstepgames.files.wordpress.com/2015/10/222.jpg?w=150&amp;h=84 150w, https://footstepgames.files.wordpress.com/2015/10/222.jpg?w=300&amp;h=169 300w, https://footstepgames.files.wordpress.com/2015/10/222.jpg?w=768&amp;h=432 768w" sizes="(max-width: 800px) 100vw, 800px" /></a></p>
<p>After dreaming about it for years, I finally went to Essen Spiel in order to pitch my games to publishers. Have you ever thought of going? If so, read on!</p>
<p>1. <strong>PRE-ESSEN<br />
</strong>When you book an appointment with a publisher you’re taking up time that could be spent on someone else. It&#8217;s unlikely that you&#8217;ll have a chance to play the games during the meeting so the publisher will have little more than your description to visualize your game.</p>
<p>If you can’t convince a publisher that your game is the best in the world, they’ll be more inclined to go with someone who can.</p>
<p><strong>Book early</strong><br />
The longer you wait, the fewer affordable rooms and flights you&#8217;ll be able to find. If you really want to go, the best thing you can do is commit early.</p>
<p><strong>Luggage</strong><br />
Your hand luggage should include a prototype of each game, a change of underwear and basic hygiene gear. Everything you can&#8217;t quickly replace in Germany should go in your hand luggage.</p>
<p><strong>Schedule appointments</strong><br />
If you only follow one step in this guide make it this one! Otherwise it’s very unlikely that the publishers will have time to see your games.</p>
<p>Start by making a list of all the publishers you want to talk to. If you follow them in social networks you already know if they&#8217;re going to be there. If not, you&#8217;ll want to find out which publishers your games fit into.</p>
<p>To do so, there are two possible starting points. Spiel releases a <a href="http://www.merz-verlag-en.com/hallplans.html">complete exhibitor list and floor maps</a> but it&#8217;s only published two weeks before the event. You can go through it and check the publisher’s websites to see which fit your games, but keep in mind there are a lot of them. This year there were 910 exhibitors.</p>
<p>If you want to start the list earlier there&#8217;s another way. BoardGameGeek compiles a<a href="https://boardgamegeek.com/geeklist/174654/spiel-2015-preview"> list of all the new games that are going to be at Essen</a>, and you can scroll through them to find games with theme and components that are similar to yours. From there it&#8217;s easy to look for the publisher&#8217;s contact details.</p>
<p>As for the e-mails, I kept them short:</p>
<blockquote><p>Hello!</p>
<p>I’m a game designer and I’d like to show you my games! Do you have 30 minutes at Essen Spiel?</p>
<p>Thank you for your time,<br />
Manuel</p></blockquote>
<p>These few lines started several dialogues that lead to sending them a short description of the game’s themes and mechanics, along with a mid-game picture to make it easier to visualize.</p>
<p>It’s easy to go crazy and e-mail a big amount of publishers. I don’t blame you, this is exciting! One word of advice though: when booking meetings you should count on the time to go from meeting to meeting. Spiel is a huge event that takes place in several halls with hundreds of booths. I found half an hour to be just enough time to get lost and find my way to the right booth in time!</p>
<p><em><a href="http://gamesbymanuel.com/2015/11/07/designers-guide-to-essen-spiel-part-2/">Follow this link to read Part 2</a>, which will cover the last steps before the event!</em></p>
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