<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Games by Manuel Correia]]></provider_name><provider_url><![CDATA[http://gamesbymanuel.com]]></provider_url><author_name><![CDATA[Manuel Correia]]></author_name><author_url><![CDATA[https://gamesbymanuel.com/author/gr9yfox/]]></author_url><title><![CDATA[What if there were no bad&nbsp;cards?]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><a href="http://gamesbymanuel.com/2016/03/27/what-if-there-were-no-bad-cards/pic2926763/" rel="attachment wp-att-1167"><img loading="lazy" data-attachment-id="1167" data-permalink="https://gamesbymanuel.com/2016/03/27/what-if-there-were-no-bad-cards/pic2926763/" data-orig-file="https://footstepgames.files.wordpress.com/2016/03/pic2926763.jpg" data-orig-size="1000,651" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="pic2926763" data-image-description="" data-image-caption="" data-medium-file="https://footstepgames.files.wordpress.com/2016/03/pic2926763.jpg?w=300" data-large-file="https://footstepgames.files.wordpress.com/2016/03/pic2926763.jpg?w=1000" class="aligncenter size-full wp-image-1167" src="https://footstepgames.files.wordpress.com/2016/03/pic2926763.jpg?w=840&#038;h=547" alt="pic2926763" width="840" height="547" srcset="https://footstepgames.files.wordpress.com/2016/03/pic2926763.jpg?w=840&amp;h=547 840w, https://footstepgames.files.wordpress.com/2016/03/pic2926763.jpg?w=150&amp;h=98 150w, https://footstepgames.files.wordpress.com/2016/03/pic2926763.jpg?w=300&amp;h=195 300w, https://footstepgames.files.wordpress.com/2016/03/pic2926763.jpg?w=768&amp;h=500 768w, https://footstepgames.files.wordpress.com/2016/03/pic2926763.jpg 1000w" sizes="(max-width: 840px) 100vw, 840px" /></a></p>
<p>The game is almost over. It&#8217;s your turn and this time you have a chance of winning. You draw a card and &#8211; oh no! Not that card. That&#8217;s not the one you need. Your opponent takes the victory. Again.</p>
<p>We&#8217;ve all been there.</p>
<p>Every designer has its own process, but the starting point seems to be a big point of contention. Do you start with the theme (setting) or with mechanics (how the game plays)?</p>
<p>For Multiuniversum, it started with a question:</p>
<blockquote><p>&#8220;What if there were no bad cards?&#8221;</p></blockquote>
<p>Every action card has all the possible actions in the game, shuffled around. You can find them on the left half of the action cards. Each action is in a slot with a color and a number, which corresponds to the computer stations on the center of the table.</p>
<p>The computer where your character is defines the slots you can use.</p>
<p><a href="http://gamesbymanuel.com/2016/03/27/what-if-there-were-no-bad-cards/p1090328s/" rel="attachment wp-att-1170"><img loading="lazy" data-attachment-id="1170" data-permalink="https://gamesbymanuel.com/2016/03/27/what-if-there-were-no-bad-cards/p1090328s/" data-orig-file="https://footstepgames.files.wordpress.com/2016/03/p1090328s.jpg" data-orig-size="992,558" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="P1090328s" data-image-description="" data-image-caption="" data-medium-file="https://footstepgames.files.wordpress.com/2016/03/p1090328s.jpg?w=300" data-large-file="https://footstepgames.files.wordpress.com/2016/03/p1090328s.jpg?w=992" class="aligncenter size-full wp-image-1170" src="https://footstepgames.files.wordpress.com/2016/03/p1090328s.jpg?w=840&#038;h=473" alt="P1090328s" width="840" height="473" srcset="https://footstepgames.files.wordpress.com/2016/03/p1090328s.jpg?w=840&amp;h=473 840w, https://footstepgames.files.wordpress.com/2016/03/p1090328s.jpg?w=150&amp;h=84 150w, https://footstepgames.files.wordpress.com/2016/03/p1090328s.jpg?w=300&amp;h=169 300w, https://footstepgames.files.wordpress.com/2016/03/p1090328s.jpg?w=768&amp;h=432 768w, https://footstepgames.files.wordpress.com/2016/03/p1090328s.jpg 992w" sizes="(max-width: 840px) 100vw, 840px" /></a></p>
<p>For example, in the above image you&#8217;re at Computer #1, so you can do any of the actions on the first slot of the cards.</p>
<p>If you use the &#8220;Move&#8221; action on the leftmost card, you can walk your scientist over to any other computer. If you move to Computer #3,  you&#8217;ll be able to use the actions on the third slot of your remaining cards.</p>
<p>This is the core of the game. That action you really need? You&#8217;re holding it in your hand. The challenge is to figure out how to chain the actions to make the most of what you&#8217;re dealt.</p>
<p>With three actions per turn, this creates a tree of possible choices for the players to explore while they wait for the next turn. It gives the players the feeling that they&#8217;re in control, and the solution can be found somewhere in their hand.</p>
<p>There&#8217;s no joy like seeing a silent, focused player unleash a mighty &#8220;Eureka&#8221;!</p>
<p><em>Multiuniversum will be published this June by <a href="http://boardanddice.com/">Board &amp; Dice</a>. If you want to keep up to date with all the updates and awesome art, please consider subscribing to <a href="https://boardgamegeek.com/boardgame/192638/multiuniversum">its BoardgameGeek page</a>!</em></p>
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