<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Games by Manuel Correia]]></provider_name><provider_url><![CDATA[http://gamesbymanuel.com]]></provider_url><author_name><![CDATA[Manuel Correia]]></author_name><author_url><![CDATA[https://gamesbymanuel.com/author/gr9yfox/]]></author_url><title><![CDATA[SUPERHOT: THE CARD GAME – DESIGNER DIARY&nbsp;2]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>In the last post I wrote about <a href="https://gamesbymanuel.com/2017/01/08/superhot-the-card-game-designer-diary-1/">the time flow</a>, one of the main mechanics that bring SUPERHOT to life in the card game. Now let&#8217;s talk about the glue that holds it together: the bullets!</p>
<p>Bullets are an ever present threat in the original videogame. Pick any random moment in the game and the odds are you&#8217;re reacting to a swarm of bullets flying in your direction. If a single one hits it&#8217;s game over and you have to replay the level.</p>
<p>What can you do?</p>
<p><img loading="lazy" data-attachment-id="1558" data-permalink="https://gamesbymanuel.com/2017/01/28/superhot-the-card-game-designer-diary-2/superhot_press_screenshot_09-1030x579/" data-orig-file="https://footstepgames.files.wordpress.com/2017/01/superhot_press_screenshot_09-1030x579.png" data-orig-size="1030,579" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="superhot_press_screenshot_09-1030&#215;579" data-image-description="" data-image-caption="" data-medium-file="https://footstepgames.files.wordpress.com/2017/01/superhot_press_screenshot_09-1030x579.png?w=300" data-large-file="https://footstepgames.files.wordpress.com/2017/01/superhot_press_screenshot_09-1030x579.png?w=1024" class="alignnone size-full wp-image-1558" src="https://footstepgames.files.wordpress.com/2017/01/superhot_press_screenshot_09-1030x579.png?w=1030&#038;h=579" alt="superhot_press_screenshot_09-1030x579.png" width="1030" height="579" srcset="https://footstepgames.files.wordpress.com/2017/01/superhot_press_screenshot_09-1030x579.png 1030w, https://footstepgames.files.wordpress.com/2017/01/superhot_press_screenshot_09-1030x579.png?w=150&amp;h=84 150w, https://footstepgames.files.wordpress.com/2017/01/superhot_press_screenshot_09-1030x579.png?w=300&amp;h=169 300w, https://footstepgames.files.wordpress.com/2017/01/superhot_press_screenshot_09-1030x579.png?w=768&amp;h=432 768w, https://footstepgames.files.wordpress.com/2017/01/superhot_press_screenshot_09-1030x579.png?w=1024&amp;h=576 1024w" sizes="(max-width: 1030px) 100vw, 1030px" /></p>
<p>The most intuitive solution is to dodge, but you must be careful. Time advances with every step you take and dodging a bullet can mean three others just got closer.</p>
<p>Time goes hand in hand with the bullets, but how do they work in the card game?</p>
<p>At the end of the turn the enemies in the Line will shoot. These bullets will go to the objectives discard pile. That&#8217;s right! The bullets don&#8217;t go straight to the Line. Just like the original videogame, you have some time to deal with bullets from distant enemies before they come back to haunt you.</p>
<p><img loading="lazy" data-attachment-id="1568" data-permalink="https://gamesbymanuel.com/2017/01/28/superhot-the-card-game-designer-diary-2/superhot_bullet/" data-orig-file="https://footstepgames.files.wordpress.com/2017/01/superhot_bullet.jpg" data-orig-size="210,284" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="superhot_bullet" data-image-description="" data-image-caption="" data-medium-file="https://footstepgames.files.wordpress.com/2017/01/superhot_bullet.jpg?w=210" data-large-file="https://footstepgames.files.wordpress.com/2017/01/superhot_bullet.jpg?w=210" class=" size-full wp-image-1568 aligncenter" src="https://footstepgames.files.wordpress.com/2017/01/superhot_bullet.jpg?w=210&#038;h=284" alt="superhot_bullet.jpg" width="210" height="284" srcset="https://footstepgames.files.wordpress.com/2017/01/superhot_bullet.jpg 210w, https://footstepgames.files.wordpress.com/2017/01/superhot_bullet.jpg?w=111&amp;h=150 111w" sizes="(max-width: 210px) 100vw, 210px" /></p>
<p>When the obstacles deck runs out you shuffle their discard pile to form the new one and from this point onward bullets will sneak into the Line.</p>
<p>If a bullet leaves the line it will go straight into your hand &#8211; and stay there. This is a big problem because it has no use, takes up space and blocks you from drawing new cards at the end of the turn. If you get hit by four it&#8217;s game over!</p>
<p><img loading="lazy" data-attachment-id="1571" data-permalink="https://gamesbymanuel.com/2017/01/28/superhot-the-card-game-designer-diary-2/superhot2-2/" data-orig-file="https://footstepgames.files.wordpress.com/2017/01/superhot2.jpg" data-orig-size="1024,819" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="superhot2" data-image-description="" data-image-caption="" data-medium-file="https://footstepgames.files.wordpress.com/2017/01/superhot2.jpg?w=300" data-large-file="https://footstepgames.files.wordpress.com/2017/01/superhot2.jpg?w=1024" class="alignnone size-large wp-image-1571" src="https://footstepgames.files.wordpress.com/2017/01/superhot2.jpg?w=1024&#038;h=819" alt="superhot2" width="1024" height="819" srcset="https://footstepgames.files.wordpress.com/2017/01/superhot2.jpg 1024w, https://footstepgames.files.wordpress.com/2017/01/superhot2.jpg?w=150&amp;h=120 150w, https://footstepgames.files.wordpress.com/2017/01/superhot2.jpg?w=300&amp;h=240 300w, https://footstepgames.files.wordpress.com/2017/01/superhot2.jpg?w=768&amp;h=614 768w" sizes="(max-width: 1024px) 100vw, 1024px" /></p>
<p>You might notice it takes four bullets to die when in the videogame one is enough. This is where I had to bend the rules. In the videogame you push a button and the level instantly resets. In a second you&#8217;re back in the action. In the card game you would have to separate the cards and go through the setup again. Three minutes, maybe?</p>
<p>That&#8217;s too much. It&#8217;s punishing and it makes the players dwell on their mistakes rather than give them the will to try again. Making the bullets a growing hindrance instead of the end game also let me bring a key aspect from the videogame, but I can&#8217;t mention it without spoiling!</p>
<p><em>SUPERHOT: The Card Game is coming to Kickstarter very soon. <a href="https://www.kickstarter.com/projects/1293726726/141273190?token=2a322149">The campaign preview is already up</a>, and I&#8217;d love to hear your feedback!</em></p>
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