<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[Games by Manuel Correia]]></provider_name><provider_url><![CDATA[http://gamesbymanuel.com]]></provider_url><author_name><![CDATA[Manuel Correia]]></author_name><author_url><![CDATA[https://gamesbymanuel.com/author/gr9yfox/]]></author_url><title><![CDATA[Analog catch-up]]></title><type><![CDATA[link]]></type><html><![CDATA[
<p>Hello, how are you?</p>



<p>So much has happened since the last post, I thought I&#8217;d do a couple posts to catch up. This one is about my analog projects, in chronological order:</p>



<p><strong>January 7th:</strong> I gave my first talk! I was one of the speakers at Run for the Border 2020 in Dundalk along with Jordan Bradley, Pete Mc Nally and Donal Philips. It was a short talk called &#8220;So, you&#8217;ve designed a board game. Now what?&#8221;. It was about the different paths you can follow in order to get your game published, with the suggestion of using print and play as a way to grow an audience before either showing it to a publisher or trying to release a full/premium version of your game. </p>



<p>I&#8217;m not used to public speaking so I must have made all the newbie mistakes but the reaction was very positive and I would like to do it again.</p>



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<div class="embed-twitter"><blockquote class="twitter-tweet" data-width="500" data-dnt="true"><p lang="en" dir="ltr">Excellent talk from <a href="https://twitter.com/gamesbymanuel?ref_src=twsrc%5Etfw">@gamesbymanuel</a>  with pro advice about getting your board game published at <a href="https://twitter.com/hashtag/RFTB2020?src=hash&amp;ref_src=twsrc%5Etfw">#RFTB2020</a> <a href="https://t.co/HvFFEyxN65">pic.twitter.com/HvFFEyxN65</a></p>&mdash; Ellen Cunningham 💖💜💙 (@ephemerellen) <a href="https://twitter.com/ephemerellen/status/1218268466584653824?ref_src=twsrc%5Etfw">January 17, 2020</a></blockquote><script async src="https://platform.twitter.com/widgets.js" charset="utf-8"></script></div>
</div><figcaption><em>Thank you Ellen!</em></figcaption></figure>



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<p><strong>May 13:</strong> Agent Decker was featured by Shut Up &amp; Sit Down! During the quarantine they&#8217;ve started looking at both solo and print and play games and they noticed mine! I&#8217;ve been a fan of theirs since their first video nine whole years ago, so this was an honor. </p>



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<span class="embed-youtube" style="text-align:center; display: block;"><iframe class="youtube-player" width="640" height="360" src="https://www.youtube.com/embed/a71B9V71eSo?version=3&#038;rel=1&#038;showsearch=0&#038;showinfo=1&#038;iv_load_policy=1&#038;fs=1&#038;hl=en&#038;autohide=2&#038;wmode=transparent" allowfullscreen="true" style="border:0;" sandbox="allow-scripts allow-same-origin allow-popups allow-presentation"></iframe></span>
</div><figcaption><em>&#8220;On the off chance that you&#8217;ve not played a deckbuilding game before I would say print off Agent Decker immediately.&#8221; &#8211; Quintin Smith</em></figcaption></figure>



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<p><strong>July 27:</strong>  It was a long journey but I finally have my copies of Blight Chronicles: Agent Decker. Nine months after the backers got theirs so I might have been the very last person to get one. Board &amp; Dice decided to make it a kickstarter exclusive after the campaign was over so unfortunately you won&#8217;t find it in stores but there is the option of getting the <a href="https://store.boardanddice.com/product/blight-chronicles/">print and play version online</a>.</p>



<figure class="wp-block-image"><img src="https://pbs.twimg.com/media/Ed738ETXgAEhJ3v?format=jpg&amp;name=4096x4096" alt="Image" /><figcaption><em>They even sent extra goodies like the add-ons, playmats and the smaller version!</em></figcaption></figure>



<p>On the same day I submitted my first entry in a <a href="https://buttonshygames.com/blogs/news-1/the-18-card-challenge-worker-placement">Button Shy design contest</a>, but that deserves its own blog post. Soon. 🙂</p>



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<p><strong>Oct 2:</strong> Recently I felt inspired to go back to Fortune Tellers. This is a prototype I was working on <a href="https://gamesbymanuel.com/2013/08/17/fortune-tellers/">7 years ago</a>. At the time the mechanics had some issues but I was enamored by the theme. Now that I have a bit more experience I might be able to do something with it, even if it means I have to scrap the mechanics and start fresh. </p>



<figure class="wp-block-image size-large"><a href="https://footstepgames.files.wordpress.com/2020/10/ejwcncwwkaarsah.jpg"><img data-attachment-id="1852" data-permalink="https://gamesbymanuel.com/ejwcncwwkaarsah/" data-orig-file="https://footstepgames.files.wordpress.com/2020/10/ejwcncwwkaarsah.jpg" data-orig-size="1100,550" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;0&quot;}" data-image-title="ejwcncwwkaarsah" data-image-description="" data-image-caption="" data-medium-file="https://footstepgames.files.wordpress.com/2020/10/ejwcncwwkaarsah.jpg?w=300" data-large-file="https://footstepgames.files.wordpress.com/2020/10/ejwcncwwkaarsah.jpg?w=1024" src="https://footstepgames.files.wordpress.com/2020/10/ejwcncwwkaarsah.jpg?w=1024" alt="" class="wp-image-1852" srcset="https://footstepgames.files.wordpress.com/2020/10/ejwcncwwkaarsah.jpg?w=1024 1024w, https://footstepgames.files.wordpress.com/2020/10/ejwcncwwkaarsah.jpg?w=150 150w, https://footstepgames.files.wordpress.com/2020/10/ejwcncwwkaarsah.jpg?w=300 300w, https://footstepgames.files.wordpress.com/2020/10/ejwcncwwkaarsah.jpg?w=768 768w, https://footstepgames.files.wordpress.com/2020/10/ejwcncwwkaarsah.jpg 1100w" sizes="(max-width: 1024px) 100vw, 1024px" /></a><figcaption><em>This is what it looked like back then.</em></figcaption></figure>



<p>I can&#8217;t stop thinking about this game. I don&#8217;t know of others like it, which makes me feel like I am on the verge of creating something original and that feeling is so great that I want to share the process with you. Step one was bringing the blog back to speed. </p>



<p>Can&#8217;t wait!</p>
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