<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[Epic Games: &#8216;We would have died three times&#8217; without Unreal&nbsp;Engine]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><img alt="" src="http://ift.tt/1SRywZE"></p>
<p>Opening up its safety net has paid big dividends for the studio</p>
<p>When Epic Games began <a target="_blank" href="http://ift.tt/1EGYt71">giving away its Unreal Engine last year</a> to anyone who wanted it, it seemed like a bad idea to many casual observers of the video games industry. Epic hadn&#8217;t published anything on consoles since 2013, didn&#8217;t have any full releases planned for more than a year, and the engine seemed like its only sellable product.</p>
<p>It was, in fact, a very good idea, co-founder Tim Sweeney <a target="_blank" href="http://ift.tt/1NPaAG6">told Polygon</a>. &quot;Last year was our best engine year ever,&quot; Sweeney said. &quot;By a significant margin.&quot;</p>
<p>Unreal switched to a subscription based model in 2014 when Unreal Engine 4 launched, and then dropped the monthly fees altogether in March of last year, in favor of standard royalties for most projects and then customized licensing agreements for large-scale endeavors. Giving Unreal out and then working on a deal fitted to the size and success of the project hasn&#8217;t hurt Epic&#8217;s business at all, Sweeney said, and Unreal continues to be a bulwark against financial uncertainty.</p>
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<h5>Must Read</h5>
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<img src="http://ift.tt/1rdnTWp"> <span> <a href="http://ift.tt/1W1MLNI">This month&#8217;s cover story: The evolution and future of Epic Games</a> </span>
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<p>&quot;If we didn&#8217;t have the engine, we would have died,&quot; Sweeney said. &quot;We would have died three times.&quot;</p>
<p>The first Unreal Engine was released in 1998 along with its eponymous first-person shooter, <i>Unreal</i>. It continues to be one of the foremost engines in games development, driving big-budget, triple-A console games, smaller independent games and mobile games alike. Sweeney pointed to <i>Ark: Survival Evolved</i> and <i>Rocket League</i> as two smash hits that otherwise would have flown under the radar of an Epic Games focused on selling its engine to major developers working on big games for big publishers.</p>
<p>See much, much more about Epic Games and its evolution, particularly after selling the Gears of War franchise to Microsoft, in <a target="_blank" href="http://ift.tt/1W1MLNI">our cover story on the developer</a>.</p>
<p><em>Source: <a style="text-decoration:none;" href="http://ift.tt/26ZCRjG">Polygon &#8211;  Full</a></em></p>
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