<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[Random: Solving The Mystery of the Super Smash Bros. Melee Lost&nbsp;Stage]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><img src="http://ift.tt/2058R0k" title="Random: Solving The Mystery of the Super Smash Bros. Melee Lost Stage - Nintendo Life"></p>
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<p>Game development produces a lot of code and content that&#8217;s ultimately left unused, eagerly found by fans that are determined enough to uncover such secrets. One example is a &#8216;lost&#8217; &#8211; or test &#8211; stage in <strong><a href="http://ift.tt/1V8T55f">Super Smash Bros. Melee</a></strong><a href="http://ift.tt/1V8T55f" />, which is hidden away in the game&#8217;s code and features a crude set of platforms in front of a fuzzy restaurant image.</p>
<p>Surprisingly, though, this simplistic stage has an interesting tale to tell &#8211; tracking its origins brings up OpenGL, the beginnings of rendering reflections in 3D games, and an insight into the sort of basic content that developers produce when working on a project.</p>
<p><a href="https://www.youtube.com/watch?v=8WAsQKcJ_Xo">The Game Theorists</a> channel has put together a neat video that explores and uncovers the origins of this stage&#8217;s background; it&#8217;s surprising where the investigation leads.</p>
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<p><em>Source: <a style="text-decoration:none;" href="http://ift.tt/1TntRyY">Nintendo Life | Latest Updates</a></em></p>
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