<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[Overwatch is Getting a Ton of&nbsp;Tweaks]]></title><type><![CDATA[link]]></type><html><![CDATA[<div><img src='https://i0.wp.com/ifttt.com/images/no_image_card.png' style='max-width:600px;' /></p>
<div>
<p>As with any thriving online game, tweaks will always be coming to Overwatch sooner rather than later, but Blizzard&#8217;s new shooter is planning for a raft of changes already.
</p>
<p>The game&#8217;s <a target="_blank" href="http://ift.tt/1MHkMKu">official forums</a> are predictably stuffed with comments and suggestions applying to the length and breadth of the 21-character roster, but three characters have been singled out by the designers themselves.
</p>
<p>In a post complaining about the power of revolver-toting Offense standout, McCree, Blizzard principal designer <a target="_blank" href="http://ift.tt/25zp458">Geoff Goodman indicates that changes are coming</a>. Referring to the character&#8217;s ability to stun and kill many characters with a flashbang-fan the hammer combo, Goodman says:
</p>
<p><a href="http://ift.tt/1TXn92Z">Continue reading…</a></p>
<p><em>Source: <a style="text-decoration:none;" href="http://ift.tt/1TXn92Z">IGN Video Games</a></em></div>
</div>
]]></html><thumbnail_url><![CDATA[https://i0.wp.com/ifttt.com/images/no_image_card.png?fit=440%2C330]]></thumbnail_url><thumbnail_width><![CDATA[440]]></thumbnail_width><thumbnail_height><![CDATA[272]]></thumbnail_height></oembed>