<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[Mirror&#8217;s Edge Catalyst Review&nbsp;Roundup]]></title><type><![CDATA[link]]></type><html><![CDATA[<div><img src='https://i0.wp.com/static.gamespot.com/uploads/screen_medium/1197/11970954/3051605-image004.jpg' style='max-width:600px;' /></p>
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<p><a href="http://ift.tt/1fdt96W">Mirror&#8217;s Edge Catalyst</a> comes out tomorrow, June 7, and ahead of that, reviews for the freerunning sequel have started to show up online.</p>
<p>We&#8217;ve now collected some review scores and editor opinions into a roundup to help you determine if the game is worth your time and money.</p>
<p>You don&#8217;t have to buy Catalyst to check it out if you have an EA/Origin Access membership. Subscribers can <a href="http://ift.tt/1UbK4Go">play the game all they want for six hours</a>.</p>
<p>Catalyst is a sequel to 2008&#8217;s <a href="http://ift.tt/1FZMm1X">Mirror&#8217;s Edge</a>. Developer DICE, which made the first game, is also behind Catalyst.</p>
<ul>
<li><strong>Game:</strong> Mirror&#8217;s Edge Catalyst</li>
<li><strong>Developer:</strong> DICE</li>
<li><strong>Platforms:</strong> <a href="http://ift.tt/VonjoT">Xbox One</a>, <a href="http://ift.tt/PPYTC3">PC</a>,</li>
<li><strong>Release Date:</strong> June 7</li>
<li><strong>Price:</strong> $60</li>
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<h3><strong>GameSpot &#8212; 7/10</strong></h3>
<p>&#8220;Yes, certain portions of the game are deeply unimpressive, but I rarely (if ever) found them frustrating, painful, or unavoidable, which allowed me to overlook those elements and enjoy the unique pleasures Catalyst provides. I was consistently wowed by the movement and everything that comes with it, so while it&#8217;s a disappointing action game, it works wonderfully as a platformer, puzzler, and racing game. And for that reason, I can&#8217;t wait to keep playing.&#8221; &#8212; <em>Scott Butterworth </em>[<a href="http://ift.tt/1PBkE6l">Full review</a>]</p>
<h3>IGN &#8212; 6.8/10</h3>
<p>&#8220;The staples of Mirror&#8217;s Edge remain refreshing and unique in the first-person genre in 2016, but Catalyst&#8217;s attempts to keep up with the open-world Joneses don&#8217;t always jive with its design strengths of movement and momentum. On top of that, muddy-looking console versions and a lame story filled with unlikable characters doom Mirror&#8217;s Edge&#8217;s return to fall short. I was so happy this game was being made, but in the end I’m just as disappointed in how it turned out.&#8221; &#8212; <em>Ryan McCaffrey </em>[<a href="http://ift.tt/213jq4K" rel="nofollow">Full review</a>]</p>
<figure><a class="fluid-height" href="http://ift.tt/25I9PUj"><img src="http://ift.tt/1U4tV5I" /></a></figure>
<figure><a href="http://ift.tt/1PBlqQM"><img src="http://ift.tt/25I9YqB" /></a><a href="http://ift.tt/1PBjMyS"><img src="http://ift.tt/25IajcW" /></a><a href="http://ift.tt/1PBlBvD"><img src="http://ift.tt/25IazIZ" /></a><a href="http://ift.tt/1PBkXyb"><img src="http://ift.tt/25I9qkz" /></a><a href="http://ift.tt/1PBkPyB"><img src="http://ift.tt/25I9wZv" /></a><a href="http://ift.tt/1PBlbW4"><img src="http://ift.tt/1TzRPZX" /></a><a href="http://ift.tt/1PBlnVp"><img src="http://ift.tt/1TzRtCy" /></a><a href="http://ift.tt/1PBl8cO"><img src="http://ift.tt/1TzRvdI" /></a><a href="http://ift.tt/1PBkVq7"><img src="http://ift.tt/25I9YXA" /></a><a href="http://ift.tt/1PBkPP7"><img src="http://ift.tt/25I9ZLb" /></a></figure>
<h3><strong>Polygon &#8212; 8/10</strong></h3>
<p>An open world gives Mirror&#8217;s Edge Catalyst room to grow. But once the story is done, Mirror&#8217;s Edge Catalyst still has all the stuff left to do that makes it unique. This is a review-unique scenario&#8211;I have to play the critical path, and most people will never finish the game. Instead, I imagine most players will happily bounce from side mission to delivery to grid node and back again, content to do what Mirror&#8217;s Edge has always been best at: constantly moving forward and up. And once you can focus on that, Mirror&#8217;s Edge Catalyst is a flawed, but often great breath of something different and exciting in an open-world landscape full of the same old thing.&#8221; &#8212; <em>Arthur Gies </em>[<a href="http://ift.tt/25HGngV" rel="nofollow">Full review</a>]</p>
<h3><strong>PC Gamer &#8212; 78/100</strong></h3>
<p>&#8220;Catalyst is as close to a definitive version of a Mirror&#8217;s Edge game as we&#8217;re likely to get, despite retaining some of the first game&#8217;s issues.&#8221; &#8212; <em>Samuel Roberts </em>[<a href="http://ift.tt/1PACS80" rel="nofollow">Full review</a>]</p>
<h3><strong>Shacknews &#8212; 8/10</strong></h3>
<p>&#8220;DICE may have failed to address all of the problems of its predecessor, but it completely re-captured what Mirror&#8217;s Edge was all about. Mirror&#8217;s Edge Catalyst is a great way to bring new fans–and old fans alike–back into the world of Faith Connors. Now, I can only hope that we don’t have to wait another eight years to see Faith again.&#8221; &#8212; <em>Josh Hawkins </em>[<a href="http://ift.tt/1Xxt2a2" rel="nofollow">Full review</a>]</p>
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<p><em>Source: <a style="text-decoration:none;" href="http://ift.tt/25I979y">GameSpot</a></em></div>
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