<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[Mighty No. 9 Sequel Discussed by&nbsp;Inafune]]></title><type><![CDATA[link]]></type><html><![CDATA[<div><img src='https://i0.wp.com/static.gamespot.com/uploads/screen_medium/mig/7/0/2/7/2237027-729545_20130901_001.jpg' style='max-width:600px;' /></p>
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<p><a href="http://ift.tt/1S6XFRo">Mighty No. 9</a> is not out yet, but that hasn&#8217;t stopped creator Keiji Inafune from talking about having a plan for a sequel, even if nothing is locked in yet.</p>
<p>In an interview with <a href="http://ift.tt/1PPdrQq" rel="nofollow">4Gamer</a>, as translated by<a href="http://ift.tt/1tonaDr" rel="nofollow"> Siliconera</a> (<a href="http://ift.tt/1PS0SE1" rel="nofollow">via Polygon</a>), Inafune talked about the sequel as part of a wider comment on Mighty No. 9&#8217;s transmedia aspirations.</p>
<p>&#8220;One more thing I&#8217;d like to say is that Mighty No. 9 is a [set of] &#8216;contents,&#8217; meaning it&#8217;s not just a game. We&#8217;re also moving forward in an<a href="http://ift.tt/1Yi0GiM"> anime and live-action film for it</a>,&#8221; he said. &#8220;Development for a sequel is already in our minds, and we all share the feeling of &#8216;we&#8217;ll do it even if it doesn&#8217;t sell.'&#8221;</p>
<p>Also in the interview, Inafune spoke more about <a href="http://ift.tt/1QPBQD5">Mighty No. 9&#8217;s numerous delays</a>, saying it was not the result of being understaffed, but instead came down to business considerations, among other things.</p>
<figure><a class="fluid-height" href="http://ift.tt/1fkFy9h"><img src="http://ift.tt/1U1w6Vu" /></a></figure>
<p>&#8220;[The reason of delay] was not because we were shorthanded, but due to how we were going to sell it,&#8221; he said. &#8220;And then biting more than we can chew after declaring that it will be released for all the hardware. But it was a good [learning] experience.&#8221;</p>
<p>Following multiple delays, Mighty No. 9 has officially &#8220;gone gold&#8221; and will launch on June 21 for <a href="http://ift.tt/1Bi4aFX">PlayStation 4</a>, <a href="http://ift.tt/VonjoT">Xbox One</a>, <a href="http://ift.tt/1vh9yoK">PlayStation 3</a>, <a href="http://ift.tt/1Bno5m5">Xbox 360</a>, <a href="http://ift.tt/Wm5bMQ">Wii U</a>, and <a href="http://ift.tt/PPYTC3">PC</a>. Versions of the game for <a href="http://ift.tt/1vh9yoF">Nintendo 3DS</a> and <a href="http://ift.tt/1Dg8hT2">PlayStation Vita</a> will come &#8220;at a later point.&#8221;</p>
<p>In other news, the head of Mighty No. 9 developer developer Inti Creates has<a href="http://ift.tt/1Yi1eFi"> expressed his dislike of a recent trailer for the game and blamed publisher Deep Silver for it</a>.</p>
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<p><em>Source: <a style="text-decoration:none;" href="http://ift.tt/1U1w1RC">GameSpot</a></em></div>
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