<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[LawBreakers Is Like Overwatch Meets Unreal&nbsp;Tournament]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><p><em>Above: Lawbreakers footage of the Assassin Kitsune playing a match of Turf War game mode.</em></p>
<p>Prior to my first hands-on session with Lawbreakers, the first game by Gears of War creator Cliff Bleszinski&#8217;s since his short, Michael Jordan-esque retirement from game development (though, to my knowledge, Cliff wasn’t spotted shagging flies for any minor league baseball teams), my eyes lit up when Bleszinski mentioned the Assassin class.
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<p>“Ooh, that sounds up my alley,” I thought.
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<p>It turned out my veteran first-person shooter instincts were correct. As my first match in the gravity-altering competitive shooter began, it didn’t take long for the Assassin and I to jell; I rapidly ascended the scoreboard as the sword-wielding, grappling hook-slinging killer. Her dashes allow her to rapidly close the distance between her and range-attacking foes, while the aforementioned grappling hook can be used to hitch onto geometry as well as enemy players, thus pulling yourself into their personal space in a hurry. I sliced and diced my foes in a fury of blades, saving my built-up ultimate attack power to trigger a superpowered frenzy that made me nearly unstoppable for short stretches. Only the Titan’s power attack seemed capable of putting me down with any sustainable success.
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<p><a href="http://ift.tt/1UsBhla">Continue reading…</a></p>
<p><em>Source: <a style="text-decoration:none;" href="http://ift.tt/1UsBhla">IGN PC Articles</a></em></p>
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