<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[We Happy Few: An Ode to Joy in a Dystopian&nbsp;Hellscape]]></title><type><![CDATA[link]]></type><html><![CDATA[<p>Our demo of Compulsion Games’ We Happy Few began in a locked safe house, where dazed and confused protagonist Arthur Hastings awoke with little recollection of how he’d ended up in the strange bunker wearing a torn suit. Thankfully, design director David Sears was available to fill in some blanks on this story-driven, first-person survival horror game’s mysterious backstory and setup. “We Happy Few is set in a dystopian alternate future history of England, post-World War II,” Sears said. “The entire game is based on various characters you play, trying to escape from this insane series of islands in which&#8230;<br /><a href="http://news.xbox.com">See the rest of the story on Xbox Wire</a></p>
<p><em>Source: <a style="text-decoration:none;" href="http://ift.tt/1UsH6yZ">Xbox Wire</a></em></p>
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