<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[Sony Boss &#8220;Surprised&#8221; by Xbox Scorpio&nbsp;Announcement]]></title><type><![CDATA[link]]></type><html><![CDATA[<div><img src='https://i0.wp.com/static.gamespot.com/uploads/screen_medium/1179/11799911/3081017-scorpio.jpg' style='max-width:600px;' /></p>
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<p>Sony has responded to the Xbox Scorpio announcement. PlayStation executive Andrew House told<a href="http://ift.tt/24QBnEA" rel="nofollow"> The Guardian</a> he was &#8220;surprised&#8221; by the reveal on Monday morning in part because of the timing. Also in the interview, House talked about why Sony itself is releasing a<a href="http://ift.tt/1UHzynI"> more powerful PlayStation system</a>.</p>
<p>&#8220;I was surprised by the step of announcing something over a year ahead of time,&#8221; he said about <a href="http://ift.tt/1Uwrk1P">Microsoft&#8217;s Xbox Scorpio announcement on Monday</a>.</p>
<p>House went on to say that the nature of the games industry today has changed, in part because of how Apple handles its upgrade cycles.</p>
<p>&#8220;There&#8217;s a much heavier emphasis on immediate gratification than there was,&#8221; he explained. &#8220;A lot of that is to do with how Apple has very cleverly and elegantly managed the &#8216;available now&#8217; approach. So yes, [the timing of the Xbox Scorpio announcement] was a slight surprise to me.&#8221;</p>
<figure><a class="fluid-height" href="http://ift.tt/1twp6tJ"><img src="http://ift.tt/1rq8TnZ" /></a></figure>
<p>Some have jabbed Microsoft for announcing the Xbox Scorpio but not showing it. Sony did the same with its PlayStation Neo console, while that was also true for the initial<a href="http://ift.tt/1Bi4aFX"> PS4</a> reveal.</p>
<p>&#8220;We experienced this ourselves, when, in 2013, very much in line with our previous strategies, we announced a concept and a name for PlayStation 4, and everyone said &#8216;Where&#8217;s the box? How dare you?!&#8217; That was the point we realized, well, <em>we</em> hadn&#8217;t changed but the world around us had.&#8221;</p>
<p>Also in the interview, House spoke generally about its PlayStation Neo, saying its release does not signal the end of the traditional console lifecycle.</p>
<p>&#8220;This is an additional option; it&#8217;s a high-end version of a PlayStation 4, let&#8217;s be very clear about that, rather than a generational shift,&#8221; he said. &#8220;I&#8217;m not suggesting we want to bring the games industry to an 18-month-two-year cycle because then you would lose an awful lot of the fixed platform benefits we&#8217;ve enjoyed that allow for these really great leaps in game experience.&#8221;</p>
<p>Instead, Sony sees its PlayStation Neo as something that sits in the middle of the PS4 lifecycle and whatever might come next.</p>
<p>&#8220;We did think there was an opportunity to reflect on the traditional lifecycle, and on 4K technology, and say maybe there&#8217;s an opportunity, within the course of a normal lifecycle to offer something else, something a little bit better, for a segment of the market that feels that this is important,&#8221; he said.</p>
<p>House also said one of the key reasons Sony is coming out with the Neo is to help stop people from abandoning the PS4 in favor of PC gaming.</p>
<p>&#8220;We&#8217;ve traditionally seen that some of the core audience tends to gravitate back to high-end PCs at some point because these are the people who want the finest graphical performance,&#8221; he said. &#8220;So here&#8217;s a great opportunity to have them stay within our ecosystem.&#8221;</p>
<p>Keep checking back with GameSpot for more E3 news.</p>
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<p><em>Source: <a style="text-decoration:none;" href="http://ift.tt/1XpB97U">GameSpot</a></em></div>
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