<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[Why Dishonored&#8217;s Director Is Opposed to Adding Co-Op&nbsp;Multiplayer]]></title><type><![CDATA[link]]></type><html><![CDATA[<div><img src='https://i0.wp.com/static.gamespot.com/uploads/screen_medium/1365/13658182/3063858-assassination_01_print.jpg' style='max-width:600px;' /></p>
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<p>Bethesda&#8217;s <a href="http://ift.tt/1tGhIXF">Dishonored</a> and the upcoming <a href="http://ift.tt/1fbrI92">Dishonored 2</a> are single-player games. But could a future installment in the franchise add some kind of multiplayer, specifically co-op? Don&#8217;t bet on it.</p>
<p>In an interview with GameSpot today, Dishonored 2 creative director Harvey Smith said he &#8220;would love&#8221; to add co-op to Dishonored. However, he shared a story about how the introduction of co-op to a traditionally single-player game ruined the experience and soured him on the idea for his own projects.</p>
<p>He told us that <a href="http://ift.tt/1C4FJyR">System Shock 2</a> is one of his favorite games, and he and a friend were very much looking forward to the patch that added co-op. However, when he and his friend finally tried it out, Smith said the results left much to be desired. &#8220;It ruined the experience,&#8221; he said.</p>
<p>This is because another player can move through the world however they want; Smith cited examples of his friend bunny-hopping down a hall and shooting everything that moves. This isn&#8217;t how he plays, and as such, what made System Shock 2 such a great game was now ruined.</p>
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<figure><a href="http://ift.tt/1S69kJU"><img src="http://ift.tt/28FLyjZ" /></a><a href="http://ift.tt/1S69xNl"><img src="http://ift.tt/28FNkld" /></a><a href="http://ift.tt/1S698KK"><img src="http://ift.tt/28FMhlm" /></a><a href="http://ift.tt/1S69ukF"><img src="http://ift.tt/28FLwZp" /></a><a href="http://ift.tt/1S6a8hO"><img src="http://ift.tt/28FMQvf" /></a><a href="http://ift.tt/1S6aa9u"><img src="http://ift.tt/28FLsc3" /></a><a href="http://ift.tt/1S69p0n"><img src="http://ift.tt/28FMm8C" /></a><a href="http://ift.tt/1S68n4j"><img src="http://ift.tt/28FNsky" /></a><a href="http://ift.tt/1S69zVt"><img src="http://ift.tt/28FNJEa" /></a><a href="http://ift.tt/1S69xNn"><img src="http://ift.tt/28FNLvM" /></a></figure>
<p>&#8220;It went from being scary and [making you feel] very immersed in what&#8217;s going on&#8230;and then you&#8217;re watching your friend&#8230;boing, boing, boing,&#8221; Smith explained about his friend hopping around. &#8220;Maybe there is a way to do it, but not for this series, I think.&#8221;</p>
<p>Dishonored 2 launches on November 11, 2016 for <a href="http://ift.tt/1Bi4aFX">PlayStation 4</a>, <a href="http://ift.tt/VonjoT">Xbox One</a>, and <a href="http://ift.tt/PPYTC3">PC</a>. Earlier this week at E3, Bethesda confirmed that you will be able to <a href="http://ift.tt/1S69h0M">play through the entire game without any powers</a>. We also learned about a<a href="http://ift.tt/28FOq0g"> Dishonored 2 collector&#8217;s edition</a>, while Bethesda confirmed that <a href="http://ift.tt/28FOq0g">preordering the game gets you a copy of Dishonored Definitive Edition</a>.</p>
<p>Check back later for more from our conversation with Smith.</p>
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<p><em>Source: <a style="text-decoration:none;" href="http://ift.tt/1S69n8L">GameSpot</a></em></div>
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