<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[Detroit: Become Human is a moral puzzle of dangerous&nbsp;options]]></title><type><![CDATA[link]]></type><html><![CDATA[<div><img src='https://i0.wp.com/ifttt.com/images/no_image_card.png' style='max-width:600px;' /></p>
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<p><i><a target="_blank" href="http://ift.tt/1PZj0Me">Detroit: Become Human</a> </i>is a stacked matrix of potential outcomes, all strung together by invisible lines of actions, not yet taken.</p>
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<p>Like all David Cage games (such as <a href="http://ift.tt/1h92WH7" class="sbn-auto-link"><i>Heavy Rain</i></a> and <a href="http://ift.tt/14eqe5Q" class="sbn-auto-link"><i>Beyond: Two Souls</i></a>), it&#8217;s a story that tries to put the player in the role of storyteller.</p>
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<p>The level of his success depends on whomever you care to ask. Many find his games just a tiny bit dull: pretty narrative tableaux supported by observational puzzles and dialog trees, that purport to be detective procedurals.</p>
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<p>Others hail them as emotional journeys brushing tantalizingly close to that most holy of holies: the interactive movie.</p>
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<p>In <a href="http://ift.tt/1PZjmCs" class="sbn-auto-link"><i>Detroit</i></a>, Cage has created a world in which the values of humanity are probed. Advanced androids serve people like slaves. But, it turns out, they have feelings too.</p>
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<p>Okay, it&#8217;s not like we haven&#8217;t seen this neo-noir idea before. And yet, it&#8217;s just as relevant as it&#8217;s ever been, just as capable of exploring people and our awfulness, rather than merely technology and its possibilities.</p>
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<p>In the section shown at E3 this week, and in an extended version I saw at the Sony booth yesterday, all the people are awful, with the possible exception of a kidnapped child, being dangled over the edge of a skyscraper by a distraught android servant.</p>
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<p>You are Connor, an android built to deal with situations just like this. And from the moment you arrive at the unfolding situation, you have to start making choices.</p>
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<p>At its core this is a puzzle, so the smart thing to do is gather information, even though your chances of success diminish as time ticks on (your visual display includes a countdown).</p>
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<p>As a player, you can go right into confronting the perp, but your options will be limited. Not only that, but investigating crime scenes is obviously part of this game&#8217;s central offering.</p>
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<p>Connor has to use multiple cameras to make sure he picks up all the clues. He can then literally reconstruct the crime scene, giving you a visual representation of the bad things that occurred.</p>
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<p>Connor will notice items of interest. Once investigated, they furnish him with the information he&#8217;ll need to ask the right questions once he confronts the rogue android.</p>
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<p>This brings up a series of dialog tree options, with a limited time to respond. On the whole, I found the &#8220;right&#8221; responses here to be pretty obvious. But this is just a demo, and a poor way to judge the wider game.</p>
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<p>Undoubtedly, we can expect some intriguing, challenging storylines as well as top notch acting from the cast, including Valorie Curry and Bryan Dechart. There&#8217;s no release date yet on <i>Detroit: Become Human</i>, which will be published by Sony on PlayStation 4.</p>
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<p><em>Source: <a style="text-decoration:none;" href="http://ift.tt/267Bn5q">Polygon &#8211;  Full</a></em></div>
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