<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[Blizzard Shares New Details on Overwatch&#8217;s Competitive&nbsp;Mode]]></title><type><![CDATA[link]]></type><html><![CDATA[<div><img src='https://i0.wp.com/img.youtube.com/vi/GAOaXSVZVTM/0.jpg' style='max-width:600px;' /></p>
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<p>Blizzard Entertainment is expected to launch Overwatch&#8217;s competitive mode at the end of the month, but the feature doesn&#8217;t have an exact release date just yet.
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<p>How will competitive mode be different than it was in the beta, you ask? Good question—and one Overwatch game director Jeff Kaplan has the answer for. In a Developer Update video posted to <a target="_blank" href="https://www.youtube.com/watch?v=GAOaXSVZVTM">YouTube</a>, Kaplan went into detail.
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<p>Players thought competitive play wasn&#8217;t competitive enough, Kaplan said. To account for this, Blizzard removed the tier-based progression system from Overwatch&#8217;s competitive mode. Instead, it&#8217;ll &quot;directly correlate&quot; a player&#8217;s matchmaking rating to a player&#8217;s skill rating. Now, players will be able to see skill ratings for themselves, as well as for others. The team&#8217;s average skill rating will also be displayed.
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<p><a href="http://ift.tt/1tCt0kT">Continue reading…</a></p>
<p><em>Source: <a style="text-decoration:none;" href="http://ift.tt/1tCt0kT">IGN Video Games</a></em></div>
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