<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[E3 2016: Hideki Kamiya Has &#8220;Spent A Lot Of Time&#8221; Thinking About Bayonetta&nbsp;3]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><img src="http://ift.tt/28IQhKW"></p>
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<p><strong><a href="http://ift.tt/1TqTSgY">Bayonetta</a></strong> and its <a href="http://ift.tt/28IQfm8">Wii U-exclusive sequel</a> are two of PlatinumGames&#8217; most beloved releases. The first title was a cult classic that sold moderately well, but it took Nintendo&#8217;s involvement to make the second a reality. While <strong><a href="http://ift.tt/28IQfm8">Bayonetta 2</a></strong> was a critical success, only being available on one console (and the poorest-selling one of the generation to boot) will have undoubtedly hurt its sales potential.</p>
<p>You might assume then that the series has now stalled, but it would seem that isn&#8217;t the case. <a class="external" href="http://ift.tt/21pFqqH">Speaking in an interview at E3</a>, the one-and-only Hideki Kamiya revealed that he&#8217;s been thinking a lot about a third entry in the franchise:</p>
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<p>GC: <strong>…I preferred Bayonetta&#8217;s first haircut.</strong><br />
<strong>PR woman:</strong> [laughs]<br />
<strong>HK:</strong> Then we will take that into account when we design her haircut when we start doing 3, if we ever make 3.<br />
(The room is suddenly filled with gasps of shock, not just from us and the UK PR but also the other Microsoft and Platinum Games people.)<br />
GC: <strong>Wha… what?! You can&#8217;t tease me like that!</strong><br />
(Widespread laughter)<br />
GC: <strong>Are you thinking of doing 3?</strong><br />
<strong>HK:</strong> Of course we want to make 3.<br />
GC: [meekly] <strong>OK.</strong><br />
<strong>HK:</strong> Why should it end at 2?<br />
GC: <strong>I don&#8217;t think it should end at 2! Have you spoken to any publishers about this?</strong><br />
<strong>HK:</strong> No, but I&#8217;ve spent a lot of time thinking in my head what that game would be. I&#8217;ve got ideas in my head for Okami 2 as well.<br />
<strong>Microsoft PR woman:</strong> What?!<br />
(More shocked laughter from everyone.)<br />
<strong>Platinum PR woman:</strong> I didn&#8217;t know this!<br />
GC: <strong>What are you doing, teasing us like this!</strong><br />
<strong>HK:</strong> We&#8217;ve got other Scalebounds in our heads too.</p>
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<p>While it&#8217;s easy to put this exchange down to Kamiya simply having a bit of fun, it&#8217;s wise to remember just how unexpected the announcement of Bayonetta 2 was a while back. Perhaps we&#8217;ll be seeing our favourite Umbra Witch in another title soon &#8211; possibly exclusive to NX, given Nintendo&#8217;s close relationship with PlatinumGames? Maybe <strong><a href="http://ift.tt/28IQfCQ">Okami</a></strong> will finally get a proper sequel, too?</p>
<p>In other Kamiya news, our roving reporter Mitch Vogel spotted the famous designer catching some shut-eye away from the bright lights and loud sounds. Perhaps he was dreaming about Bayonetta&#8217;s next adventure?</p>
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<p lang="en" dir="ltr">A while back, <a href="https://twitter.com/PG_kamiya">@PG_kamiya</a> blocked us cos we asked the colour of his socks. Mitch couldn&#8217;t get a good look at E3 sadly <a href="https://t.co/UzQ4DBxlHB">http://pic.twitter.com/UzQ4DBxlHB</a></p>
<p>— Nintendo Life @ E3 (@nintendolife) <a href="https://twitter.com/nintendolife/status/743718054090047490">June 17, 2016</a></p></blockquote>
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<p><em>Source: <a style="text-decoration:none;" href="http://ift.tt/1Xtcxvd">Nintendo Life</a></em></p>
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