<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[Why Miyamoto Didn’t Want to Call Zelda Wii U, NX Open&nbsp;World]]></title><type><![CDATA[link]]></type><html><![CDATA[<div><img src='https://i0.wp.com/ifttt.com/images/no_image_card.png' style='max-width:600px;' /></p>
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<p><p dir="ltr">At E3 2016 <a href="http://ift.tt/1UO7iCK">Nintendo showed off 1% of the vast world in The Legend of Zelda: Breath of the Wild</a> but, back at an investor meeting in July 2014, <a href="http://ift.tt/1mYmPAz">Shigeru Miyamoto said he preferred not to call it an “open world” </a>during development. IGN caught up with Nintendo’s lauded game designer and asked if could clarify his statement.</p>
<p><p dir="ltr">“I think within the game industry or the tech industry, there’s a tendency to want to name everything,” Miyamoto told IGN. “But I think it’s important for what we do that we don’t want to be dependent or swayed by the technology and what’s available now.”</p>
<p><a href="http://ift.tt/28XDqTU">Continue reading…</a></p>
<p><em>Source: <a style="text-decoration:none;" href="http://ift.tt/28XDqTU">IGN Video Games</a></em></div>
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