<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[Oculus will no longer use software to block Rift games from playing on the&nbsp;Vive]]></title><type><![CDATA[link]]></type><html><![CDATA[<div><img src='https://cdn2.vox-cdn.com/thumbor/sbT5tSutPXKPXvmc9Bdy08al-R8=/0x4:665x378/640x360/cdn0.vox-cdn.com/uploads/chorus_image/image/49945671/oculus-rift-xbox-one-665x385.0.jpg' style='max-width:600px;' /></p>
<div><img alt="" src="http://ift.tt/28SNbkT"></p>
<p>A quiet update removed the hardware check</p>
<p>We were able to play Oculus-exclusive games and demos using the HTC Vive back in April <a target="_blank" href="http://ift.tt/1Sb5Nxx">using a third-party program</a>, although Oculus quickly added a software check that would ensure its games were running on the Rift. The creator of the program, called Revive, <a target="_blank" href="http://ift.tt/1NHarVk">responded by cracking Oculus&#8217; DRM completely</a>.</p>
<p>It looks like the arms race is over, as Oculus has removed the hardware check from its software.</p>
<p>&quot;I&#8217;ve only just tested this and I&#8217;m still in disbelief, but it looks like Oculus removed the headset check from the DRM in Oculus Runtime 1.5,&quot; <a target="new" href="http://ift.tt/28RU2uP">Revive&#8217;s update stated</a>. &quot;As such I&#8217;ve reverted the DRM patch and removed all binaries from previous releases that contained the patch.&quot;</p>
<p>While <a target="new" href="http://ift.tt/28VXWXS">the Oculus patch notes don&#8217;t mention the change</a>, the company confirmed the DRM removal to Polygon.</p>
<p>&quot;We continually revise our entitlement and anti-piracy systems, and in the June update we&#8217;ve removed the check for Rift hardware from the entitlement check,&quot; the company told Polygon in a statement. &quot;We won&#8217;t use hardware checks as part of DRM on PC in the future.&quot;</p>
<p>Oculus will continue to try to keep the software secure, however. &quot;We believe protecting developer content is critical to the long-term success of the VR industry, and we’ll continue taking steps in the future to ensure that VR developers can keep investing in ground-breaking new VR content,&quot; the statement continued.</p>
<div></div>
<p><em>Source: <a style="text-decoration:none;" href="http://ift.tt/28QCFLt">Polygon &#8211;  Full</a></em></div>
</div>
]]></html><thumbnail_url><![CDATA[https://i0.wp.com/cdn2.vox-cdn.com/thumbor/sbT5tSutPXKPXvmc9Bdy08al-R8=/0x4:665x378/640x360/cdn0.vox-cdn.com/uploads/chorus_image/image/49945671/oculus-rift-xbox-one-665x385.0.jpg?fit=440%2C330&ssl=1]]></thumbnail_url><thumbnail_width><![CDATA[440]]></thumbnail_width><thumbnail_height><![CDATA[248]]></thumbnail_height></oembed>