<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[Report: Call of Duty could have gone to ancient&nbsp;Rome]]></title><type><![CDATA[link]]></type><html><![CDATA[<div><img src='https://cdn1.vox-cdn.com/thumbor/O1ic19FRRhkrIDT6qCAohljjUdE=/1x0:970x545/640x360/cdn0.vox-cdn.com/uploads/chorus_image/image/50031383/call-of-duty-roman-wars-screenshot_970.0.jpg' style='max-width:600px;' /></p>
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<p>Are you not entertained?</p>
<p>Activision once seriously considered a <a href="http://ift.tt/1pywmwS">Call of Duty</a> pitch that would have taken the military shooter franchise to the battlefields of ancient Rome, <a href="http://ift.tt/29lD9vW">reports GamesRadar</a>.</p>
<p>Citing multiple sources, GamesRadar reports that the project was known as <em>Call of Duty: Roman Wars</em> and was in development at Vicarious Visions late in the previous decade. Vicarious Visions, which is located near Albany, New York, is an Activision-owned studio best known for its work on the <a href="http://ift.tt/1xZ1vBU">Skylanders</a> and <a href="http://ift.tt/1KrdZIX">Guitar Hero</a> franchises.</p>
<p><em>Roman Wars</em> would reportedly have focused on Julius Caesar’s 10th legion, a cavalry unit that was Caesar’s most trusted legion. The unit was featured heavily in <em>Commentarii de Bello Gallico</em> (<em>Commentary on the Gallic War</em>), Caesar’s firsthand account of the wars he fought against various Gallic tribes from 58-50 B.C., and <em>Roman Wars</em>’ story was reportedly based on that work.</p>
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<p><span> <a href="http://ift.tt/29lCUB6"><em>Call of Duty: Devil&#8217;s Brigade</em> revealed</a> </span>
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<p>A GamesRadar source named only as &quot;Polemus&quot; described a prototype for the pitch, a single level based on 52 B.C.’s Battle of Alesia. The goal was to take out archers, and the player could have accomplished that objective by using catapults, siege towers or &quot;war elephants&quot; — which the player could ride as they trampled enemies on the battlefield.</p>
<p>That part of the demo was played from the third-person perspective, but a smaller portion of the prototype was a first-person <em>Gladiator</em>-esque battle in Rome’s Colosseum. Vicarious Visions was planning a story for <em>Roman Wars</em> that would have spanned multiple characters, just like <em><a href="http://ift.tt/1RYrOyt">Call of Duty 4: Modern Warfare</a></em> and <em>Call of Duty: World at War</em> before it.</p>
<p>&quot;You were going to play a lead centurion, you were going to play a grunt and you were going to play all the way up to Julius Caesar himself,&quot; Polemus told GamesRadar.</p>
<p>We’ve reached out to Activision for comment, and will update this article with any information we receive. For more on <em>Roman Wars</em>, including footage of the prototype, you can check out the video above and see the <a href="http://ift.tt/29lD9vW">full story at GamesRadar</a>. You can also read our <a href="http://ift.tt/29lCUB6">report on <em>Call of Duty: Devil’s Brigade</em></a>, another third-person Call of Duty title that never saw the light of day.</p>
<p><em>Source: <a style="text-decoration:none;" href="http://ift.tt/29ihO2V">Polygon &#8211;  Full</a></em></div>
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