<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[The Division Update: Weapons patch means PS4 finally catches up with Xbox One and PC &#8211;&nbsp;Express.co.uk]]></title><type><![CDATA[link]]></type><html><![CDATA[<p><img src="http://ift.tt/29qAEHT" title="The Division Update - PS4 finally catches up with Xbox One and PC | Gaming | Entertainment | Daily Express"></p>
<div>
<section class="text-description">
<p>The Division&#8217;s <a href="http://ift.tt/28XsHq0" target="_blank" rel="tag">recent weapons update</a> has finally been released on PS4.</p>
<p>Update 1.3 was originally pencilled in to launch on PS4, Xbox One and PC at the same time.</p>
<p>However, despite releasing on Xbox One and PC without any problems, the patch would end up being delayed on PlayStation 4.</p>
<p>The update gets the game ready for Underground &#8211; The Division&#8217;s first major paid expansion.</p>
</section>
<section class="text-description">
<p>In addition to changing the way weapons are balanced, Update 1.3 also fixes major bugs, adds new challenge modes and tweaks some difficulty settings.</p>
<p>Unique bonuses will be applied to each weapon family, shotgun damage output will be increased, while AUG and Vector damage will be reduced.</p>
<p>The patch also makes changes to the M1A, introduces new weapons, adds the ability to recalibrate talents and makes adjustments to Special Ammo.</p>
</section>
<section class="text-description">
<p>PS4, Xbox One and PC owners can also expect an additional update that fixes a couple of minor bugs.</p>
<p>The new update fixes a glitch where players could repeat the final encounter to gain more loot.</p>
<p>It also fixes instances of server instability that could lead to players being disconnected from the game.</p>
</section>
<section class="text-description">
<p>Here&#8217;s the full list of changes available as part of Update 1.3:</p>
<p><strong>NEW FEATURES</strong></p>
<p><strong>New Gear Sets</strong></p>
<ul>
<li>Added one new Gear Set:</li>
<li>AlphaBridge – Take advantage of all your equipped weapon talents with this powerful set.</li>
</ul>
<p><strong>New High-End Weapons and Weapon Types</strong></p>
<ul>
<li>Added nine new weapon types:</li>
<li>Military G36 Assault Rifle</li>
<li>G36C Assault Rifle</li>
<li>G36 Enhanced Assault Rifle</li>
<li>Surplus SVD Marksman Rifle</li>
<li>Paratrooper SVD Marksman Rifle</li>
<li>PP-19 Submachine Gun</li>
<li>Enhanced PP-19 Submachine Gun</li>
<li>X-45 Pistol</li>
<li>First Wave X-45 Pistol</li>
<li>Added a new High-End named weapon:</li>
<li>The Showstopper: A unique full-auto shotgun that’s perfect for close-quarter combat.</li>
</ul>
<p><strong>Heroic Mode and Challenge Mode Missions</strong></p>
<ul>
<li>Added Challenge mode difficulty for two new main missions:</li>
<li>Hudson Refugee Camp</li>
<li>Queens Tunnel Camp</li>
<li>Added a new Heroic mode difficulty:</li>
<li>Fight even stronger enemies to unlock top tier rewards.</li>
<li>Available for the Main Missions: Refugee Camp, Queen’s Tunnel Camp, Russian Consulate, Lincoln Tunnel Checkpoint, Lexington Event Center, and WarrenGate Power Plant.</li>
<li>Available for the Incursions: Falcon Lost, Clear Sky, and Dragon’s Nest. Please note that Dragon’s Nest Heroic Mode will be made available the week after release for Underground owners.</li>
<li>Daily Missions do not support the Heroic difficulty.</li>
</ul>
<p><strong>Base of Operations Extension</strong></p>
<ul>
<li>The Terminal is a new shared social space inside the Base of Operations.</li>
<li>The Terminal can be found in the back of the base, next to the Reward Claim Vendor.</li>
<li>Visit High-Value Target contractors and all new Vendors.</li>
<li>The Special Equipment Vendor has been split into two vendors within the Terminal, Items Vendor and Blueprint Vendor.</li>
<li>Players can also Fast Travel directly to The Terminal.</li>
</ul>
<p><strong>Weapon Recalibration</strong></p>
<ul>
<li>You can now recalibrate one of your Weapon Talents at the recalibration bench.</li>
<li>Recalibrating a weapon talent requires Weapon Kits and Phoenix Credits. Weapon Kits can be acquired through drops in the game or crafted.</li>
</ul>
<p><strong>GAME CHANGES</strong></p>
<p><strong>Gameplay</strong></p>
<ul>
<li>Added a new Dark Zone bracket for 231+ Gear Score.</li>
<li>Player stash size has been increased to 70 total slots (including Base of Operation upgrades).</li>
<li>Level 30 players will now only encounter level 30 or higher enemy NPCs in Free Roam.</li>
<li>Rebalanced NPC&#8217;s weak points to be more consistent across the board. This impacts the amount of damage needed to trigger them and the amount of damage it does when triggered.</li>
<li>You can now convert three High-End Division Tech to one of any High-End crafting material.</li>
<li>Reduced the Phoenix Credit costs of 204 High-End and 240 Gear Set items and blueprints.</li>
<li>The Special Equipment Vendor in the Tech Wing only sells items now and will no longer sell Blueprints. Blueprints have been moved to a new vendor in The Terminal.</li>
<li>You can no longer share an item that you have equipped.</li>
<li>Adjustments have been made to NPC threat lists that caused players to stay in combat for large periods of time. You will now leave combat after reaching a certain distance away from the enemy or after a set amount of time.</li>
<li>Players will now be disconnected from the game server if they are inactive for 15 minutes or longer.</li>
<li>Players can now matchmake from inside no-respawn areas and can fast travel into activities while the group is in a no-respawn area.</li>
<li>You can no longer kick a group member in a boss fight and up to one minute after it has been completed. This restriction does not apply to group members who are AFK or outside the mission area.</li>
<li>All players must now be present in the final Circle in Clear Sky before you can interact with the laptop and fuses.</li>
<li>NPCs located in the final Circle in Clear Sky will instantly respawn once killed until players enter the area.</li>
<li>Players can no longer deploy Mobile Cover skill while they are performing a Cover-to-Cover move.</li>
<li>Exotic Damage Resilience is now capped at 90%.</li>
</ul>
<p><strong>Weapons</strong></p>
<p>These changes only impact weapons acquired after Update 1.3 unless stated otherwise.</p>
<ul>
<li>Added unique bonuses to several weapon families:</li>
<li>LMG – Increased damage to targets out of cover by X%.</li>
<li>Shotguns – Added a chance to stagger NPCs. This will not affect other players.</li>
<li>Assault Rifles – Added an enemy armor damage bonus. This does not impact damage done to other players.</li>
<li>Changed the weapon bonus on SMGs from a % crit hit chance to % crit hit damage.</li>
<li>Increased the base damage of Shotguns.</li>
<li>Decreased the damage done by the AUG and Vector. This impacts all new and existing ones.</li>
<li>Increased the minimum accuracy cap on the M1A. When shooting consistently, the crosshair will grow to a much larger size than it previously did. This impacts all new and existing M1As.</li>
<li>The damage done by Explosive bullets has been reduced.</li>
<li>The status effect of Incendiary bullets has been reduced against other players.</li>
</ul>
<p><strong>Items</strong></p>
<ul>
<li>Every gear piece now has a set number of mod slots that can’t be recalibrated. This change only affects gear that drops after Update 1.3. Each gear piece will now have:</li>
<li>Chest: 2 mod slots</li>
<li>Mask: 1 mod slot</li>
<li>Kneepad: 1 mod slot</li>
<li>Backpack: 1 mod slot</li>
<li>Gloves : 0 mod slots</li>
<li>Holster: 0 mod slots</li>
<li>Holsters will now always have all three attributes.</li>
<li>Sentry’s Call and Striker’s Battlegear gear sets have had their two-set and three-set bonus reduced, and we have added a new five-set bonus. The four-set bonuses have not been changed.</li>
<li>Sentry’s Call bonuses were:</li>
<li>2 Set: +30% Headshot Damage</li>
<li>3 Set: +20% Damage to Elites</li>
<li>Sentry’s Call bonuses are now:</li>
<li>Sentry’s Call 2 Set: +10% Headshot Damage</li>
<li>Sentry’s Call 3 Set: +10% Damage to Elites</li>
<li>Sentry’s Call 5 Set: +20% Headshot Damage and +10% Damage to Elites</li>
<li>Striker’s Battlegear bonuses were:</li>
<li>2 Set: +20% Enemy Armor Damage</li>
<li>3 Set: +50% Critical Hit Damage</li>
<li>Striker’s Battlegear bonuses are now</li>
<li>Striker’s Battlegear 2 Set: +10% Enemy Armor Damage</li>
<li>Striker’s Battlegear 3 Set: +20% Critical Hit Damage</li>
<li>Striker’s Battlegear 5 Set: +10% Enemy Armor Damage and +30% Critical Hit Damage</li>
</ul>
<p><strong>Dark Zone</strong></p>
<ul>
<li>The 231+ Gear Score Dark Zone bracket will include more powerful NPCs.</li>
<li>DZ 01-02 / NPC lvl 33</li>
<li>DZ 03-04 / NPC lvl 34</li>
<li>DZ 05-06 / NPC lvl 35</li>
<li>DZ 05-06 in Gear Score bracket 201-230 will now have a chance to drop Gear Score 229 High Ends and 268 Gear Sets.</li>
<li>Dark Zone chests now scale better with the Gear Score bracket and the named zone you are in.</li>
</ul>
<p><strong>Loot Changes</strong></p>
<ul>
<li>The High-Risk High-Value Targets have had their rewards and difficulty adjusted to take into account the Gear Score increase.</li>
<li>Normalized loot drops from Main Missions in Challenge mode.</li>
<li>Caduceus can now drop from Hard Mode Mission bosses.</li>
<li>Normal mode Missions now drop Superior items.</li>
<li>Green Division Tech will no longer drop in the Dark Zone after level 30.</li>
</ul>
<p><strong>UI</strong></p>
<ul>
<li>Added a base weapon damage value that makes it easier to compare weapons.</li>
<li>Gear mods and weapon mods are now combined in the same inventory display.</li>
<li>Added a new inventory slot for Misc.</li>
<li>Improved the visibility of Supply Drops on the Mega Map.</li>
</ul>
<p><strong>BUG FIXES</strong></p>
<ul>
<li>Fixed a bug where the Predator 4-set bleed effect would not trigger the Shrapnel player talent.</li>
<li>Fixed a bug where a player using a med-kit while having the combat medic talent equipped would result in destroying allied skills proxy.</li>
<li>Fixed a bug where using a med-kit while having the combat medic talent equipped would heal the player using it for 40% more health instead of just their allies.</li>
<li>Fixed a bug where EMP grenades would not always trigger the Final Measure four-set defuse effect.</li>
<li>Fixed a bug where the Operation ISAC timer was showing the incorrect time.</li>
<li>Predatory weapon talent now correctly uses the player’s Health as the base of the healing amount, instead of the target’s Health.</li>
<li>Fixed a bug where the Survivor Link Signature Skill would increase the movement speed while moving backwards and carrying an item.</li>
<li>Fixed a bug where the Ballistic Shield would lose its hitbox after the player performed a roll move.</li>
<li>Fixed a bug where the Ballistic Shield would become invincible after opening and closing the inventory.</li>
<li>Fixed a bug where Pulse would sometimes not detect NPCs in range.</li>
<li>Fixed a bug that caused loot containers to sometimes not be detected by Pulse when using the Recon Pack modification.</li>
<li>Fixed a bug that allowed players to go through objects by deploying the Mobile Cover at the top of stairs.</li>
<li>Fixed a bug where NPC skirmishes could start while a Supply Drop event was underway in that same location.</li>
<li>Fixed Supply Drop notifications and mission tracker inconsistencies.</li>
<li>Fixed a bug that allowed Explosive Bullets to sometimes damage players behind cover.</li>
<li>Fixed a bug where sometimes the damage shown by the weapon blueprint is higher than the actual damage of the crafted weapon.</li>
<li>Fixed a bug where sending a group invite to a player from the suggested list would make that player visible on the megamap in the Dark Zone.</li>
<li>Fixed VoIP chat causing lag and freezes in the Dark Zone.</li>
<li>Fixed a bug where surplus Division Tech rewarded in Sealed Caches would not drop to the ground if the player had reached Division Tech resource limit in their pouches.</li>
<li>Fixed a bug where sometimes players could not pick up currency drops from enemy NPCs.</li>
<li>Fixed a bug where the Rogue icon would stay on the map after the Rogue player was eliminated.</li>
<li>Fixed a bug where players could use the Ballistic Shield skill to break the collision with the Dark Zone Checkpoint doors and enter the Checkpoint while Rogue.</li>
<li>Fixed a bug where players would be teleported out of an electronics shop inside Clinton map area.</li>
<li>Fixed a bug where the player could exit the playable map area in Napalm Production Site mission.</li>
<li>Fixed a bug in Napalm Production Site where sometimes the first objective would not complete if players killed the NPCs and Napalm tank with a single Sticky Bomb.</li>
<li>Fixed an FPS issue during the explosion sequence in Napalm Production Site.</li>
<li>Fixed a bug where players would be considered outside the playable map area and teleported out in DZ06.</li>
<li>Fixed a bug where sometimes players would take damage when climbing a ladder in DZ01.</li>
<li>Fixed several character collision issues in Precinct Siege mission in Brooklyn.</li>
<li>Fixed a bug where the Critical Search and Destroy mission icon would not display on the Megamap.</li>
<li>Fixed a bug where High Value Target NPCs could shoot through walls in Flatiron District.</li>
<li>Fixed a bug where the High-Value Target mission in Hell’s Kitchen would sometimes lock loot behind a door.</li>
<li>Fixed a rare bug where a group of Level 1 NPCs would spawn in DZ04.</li>
<li>Fixed a bug where sometimes the Deconstruction UI pop-up would overlap the Crafting Table menu.</li>
<li>Fixed a bug where you could recalibrate an attribute to a value outside of what was displayed in the UI.</li>
<li>Fixed a bug that would sometimes cause numbers to be rounded incorrectly.</li>
<li>Fixed a bug where sometimes reloading wouldn&#8217;t take extended magazines into consideration.</li>
<li>Fixed a bug where ending reload animations would not play.</li>
<li>Fixed a bug where the player would be stuck in the blind fire position for too long.</li>
<li>Fixed a bug where player would see the fall damage warning on non-movement interactions.</li>
<li>Fixed the color of vanity loot drops when viewed in the game world from afar.</li>
<li>Fixed some audio propagation bugs for Fragmentation Grenade and player gunshots while in the Dark Zone.</li>
<li>Fixed several subtitle localization issues for interactions with JTF patrols.</li>
<li>Fixed a bug where friends were not visible on the megamap when not grouped.</li>
<li>Fixed a rare issue where the mission UI would disappear following a mission failure.</li>
<li>Minor text corrections for a few items in the in-game store.</li>
<li>Fixed a bug where the Moon was upside down.</li>
</ul>
<p><strong>PC SPECIFIC</strong></p>
<ul>
<li>Improvements to consumable and grenade selection wheel navigation.</li>
<li>Added new key binding options for instant skill use (self-cast).</li>
<li>Player kills are now announced in local chat, including the player usernames.</li>
<li>Increased size of ignore list for chat and old entries are now pushed off the end of the list (removed).</li>
<li>Fixed the UI notifications for the High-Value Target vendor.</li>
<li>Fixed a bug where the mouse wheel would not scroll the Gear Mod inventory screen.</li>
<li>Fixed a bug where the scrollbar would not return to the top of the pane when players changed blueprint selections in any vendor inventory screen.</li>
<li>Tobii eye-tracking: Separated Aim-At-Gaze and Cover-At-Gaze options.</li>
</ul>
</section>
</div>
<p><em>Source: <a style="text-decoration:none;" href="http://ift.tt/29qAsIH">xbox one &#8211; Google News</a></em></p>
]]></html><thumbnail_url><![CDATA[http://ift.tt/29qAEHT]]></thumbnail_url><thumbnail_width><![CDATA[]]></thumbnail_width><thumbnail_height><![CDATA[]]></thumbnail_height></oembed>