<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[Rocket League PS4-Xbox One Cross-Network Play Now Ready for Release, Only Needs Sony&#8217;s Approval &#8211;&nbsp;IGN]]></title><type><![CDATA[link]]></type><html><![CDATA[<div>
<div id="article-content" class="article-content">
<p>                                    <span class="article-byline icon-pointy"><br />
                        <span><br />
                            By <a href="http://ift.tt/1nw04XD">Joe Skrebels</a>                        </span><br />
                    </span></p>
<p>Psyonix vice president Jeremy Dunham says work on <a class="autolink" title="Rocket League" href="http://ift.tt/1ycIdsf">Rocket League</a>&#8216;s proposed cross-network play between PS4 and Xbox One is now complete, could be up-and-running within &#8220;a few hours&#8221;, and only requires Sony&#8217;s approval to be released.</p>
<p>Speaking to IGN, Dunham explained just how close the groundbreaking feature &#8211; which would allow play across Xbox Live and PSN for the first time &#8211; could potentially be:</p>
<p>&#8220;Right now,&#8221; explained Dunham, &#8220;we&#8217;re literally at the point where all we need is the go-ahead on the Sony side and we can, in less than a business day, turn it on and have it up and working no problem. It&#8217;d literally take a few hours to propagate throughout the whole world, so really we&#8217;re just waiting on the permission to do so.&#8221;</p>
<div class="aligncenter">
<div class="video-embed-container watchable ign-videoplayer  " id="video-player-578fbe33aedd1">
<p class="video-embed-poster-play-button" />
<div class="player-feedback">
<p>Got feedback on our player?</p>
<p>    <span>We want to hear it.</span></p>
</div>
</div>
</div>
<p>In March, Dunham said that such a solution was <a href="http://ift.tt/1T4RZIm" target="_blank">&#8220;figured out&#8221; but not finished</a>, and that Psyonix needed to &#8220;find out where we stand politically with everyone&#8221;. It seems that Microsoft has since approved the move, leaving Sony to give their final say. Unfortunately, Dunham&#8217;s not aware of when the word could come:</p>
<p>&#8220;It could be tomorrow, it could be longer than that. We just don&#8217;t know &#8211; we&#8217;re anxiously awaiting that, just like the rest of our fans.&#8221;</p>
<p>Dunham was keen to make clear that Sony&#8217;s lack of a decision does not seem to be out of philosophical reluctance to allow such a move to happen, rather that it&#8217;s a case of making sure everything&#8217;s in place on its end before committing:</p>
<p>&#8220;Sony&#8217;s such a big company that I&#8217;m sure it takes a while for them to figure out what it is that the roadblocks are, what sort of issues they might run into with other titles, any number of things that I can&#8217;t even begin to speculate on. We definitely ask them for updates often, and we&#8217;re still very confident that they&#8217;re eventually going to open those doors and welcome us in, but we also are really understanding that it&#8217;s going to take a while especially given all the ramifications of everything. It was just as much of a surprise to them as I think the rest of the world when Microsoft said that they would do it.&#8221;</p>
<div class="aligncenter">
<div class="video-embed-container watchable ign-videoplayer  " id="video-player-578fbe33afa67">
<p class="video-embed-poster-play-button" />
<div class="player-feedback">
<p>Got feedback on our player?</p>
<p>    <span>We want to hear it.</span></p>
</div>
</div>
</div>
<p dir="ltr">Blizzard has previously <a href="http://ift.tt/1UwWBBD" target="_blank">expressed interest in cross-console play for Overwatch</a>, and Dunham says such announcements &#8211; alongside public interest from fans &#8211; could help expedite a release:</p>
<p dir="ltr">&#8220;I think that the more companies that show the world that they&#8217;re interested in that sort of thing, and the more communities that get behind it, the more likely it is that it&#8217;ll happen [&#8230;] We think that the gaming community as a whole is the final voice in this &#8211; it&#8217;s what they want which will determine where we go eventually.&#8221;</p>
<p dir="ltr">With console cross-network play somewhat in limbo, then, does Dunham believe it will come about? His response is typically, and infectiously enthusiastic:</p>
<p>&#8220;At the risk of sounding naïve, I do think it will happen. Whether or not it&#8217;ll be soon is another question. The sooner the better for us, and for our fans, and fans of other games [&#8230;] I do think it&#8217;s inevitable, I think the industry is going to get there, because I don&#8217;t see the downsides from it.&#8221;</p>
<p />
<p class="accentDivider" />
<p />
<p><em>Joe Skrebels is IGN&#8217;s UK News Editor, and he&#8217;s making his Xbox and PS4 controllers do little kisses right now to see if that helps. Follow him on <a href="http://twitter.com/2plus2isjoe" target="_blank" rel="nofollow">Twitter</a>.</em></p>
<p>                <span id="article-punctuation" class="article-punctuation"><br />
                                    <img src="http://ift.tt/1uIp1On" alt="IGN Logo" /><br />
                                </span>
            </div>
</p></div>
<p><em>Source: <a style="text-decoration:none;" href="http://ift.tt/29Mjc1R">xbox one &#8211; Google News</a></em></p>
]]></html><thumbnail_url><![CDATA[http://ift.tt/1uIp1On]]></thumbnail_url><thumbnail_width><![CDATA[]]></thumbnail_width><thumbnail_height><![CDATA[]]></thumbnail_height></oembed>