<?xml version="1.0" encoding="UTF-8" standalone="yes"?><oembed><version><![CDATA[1.0]]></version><provider_name><![CDATA[GameUP24]]></provider_name><provider_url><![CDATA[https://gameup24.wordpress.com]]></provider_url><author_name><![CDATA[William A.]]></author_name><author_url><![CDATA[https://gameup24.wordpress.com/author/louzwate/]]></author_url><title><![CDATA[No Man&#8217;s Sky&#8217;s Menus and Upgrade Tree Look a Lot Like&nbsp;Destiny]]></title><type><![CDATA[link]]></type><html><![CDATA[<div><img src='https://i0.wp.com/static.gamespot.com/uploads/screen_medium/1197/11970954/2556709-14201103447_cfef83411b_o.jpg' style='max-width:600px;' /></p>
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<p>Today, publisher Sony released <a href="http://ift.tt/2agK4Zc">a new video showing off trade and upgrade systems</a> for upcoming space exploration game <a href="http://ift.tt/1hCMyOo">No Man&#8217;s Sky</a>. While watching this video, however, you might&#8217;ve noted some similarities between No Man&#8217;s Sky and another sci-fi game, <a href="http://ift.tt/Znc1yq">Destiny</a>.</p>
<p>If you take a close look at the short glimpses of menus and upgrade systems that the video shows, you can see that they look quite a bit like Destiny&#8217;s. It seems that they share a bit of UI design philosophy, such as the transparent cursor used to navigate the menus. I also see some parallels to Destiny in the way that resource management is laid out. Check out some comparison screenshots below.</p>
<p>Here are screenshots from the No Man&#8217;s Sky video:</p>
<figure><a href="http://ift.tt/2ag8C2H"><img alt="3098712-screen shot 2016-07-22 at 12.07.25 pm.png" src="http://ift.tt/2a3wlji"></a></figure>
<figure><a href="http://ift.tt/2ag8aS8"><img alt="Gallery image 1" src="http://ift.tt/2a3wdQT"></a><a href="http://ift.tt/2ag8ArL"><img alt="Gallery image 2" src="http://ift.tt/2a3wcwl"></a><a href="http://ift.tt/2ag8r7L"><img alt="Gallery image 3" src="http://ift.tt/2a3wbbO"></a><a href="http://ift.tt/2ag8QXI"><img alt="Gallery image 4" src="http://ift.tt/2a3wfZb"></a></figure>
<p>And here are some images from Destiny for comparison:</p>
<figure><a href="http://ift.tt/2ag8j8c"><img alt="3098719-7321366946-latest" src="http://ift.tt/2a3wbbv"></a></figure>
<figure><a href="http://ift.tt/2ag8f8g"><img alt="Gallery image 1" src="http://ift.tt/2a3wkMb"></a><a href="http://ift.tt/2ag81y0"><img alt="Gallery image 2" src="http://ift.tt/2a3wdQV"></a></figure>
<p>Hello Games hasn&#8217;t actually said anything about if No Man&#8217;s Sky was inspired by Destiny. We do know, though, that the head of the studio, Sean Murray, <a rel="nofollow" href="https://twitter.com/nomanssky/status/510232858749718528">has played Bungie&#8217;s shooter at least once</a>.</p>
<p>It seems that Destiny developer Bungie&#8217;s method of dealing with inventory management on console has made its way to Hello Games and No Man&#8217;s Sky. I&#8217;ve never had a problem with Destiny&#8217;s UI, and I think it&#8217;s better than many game inventories. But we&#8217;ll have to wait for No Man&#8217;s Sky&#8217;s full release to see if its version works well, too.</p>
<p>No Man&#8217;s Sky launches on August 12 for <a href="http://ift.tt/1lXIW8W">PS4</a> and <a href="http://ift.tt/1e8dJIN">PC</a>. Recently, <a href="http://ift.tt/29TTWbp">Sony published a different video showing off a bit of the game&#8217;s combat</a>. Additionally, a controversy has arisen over the use of <a href="http://ift.tt/2af8kuy">a patented &quot;Superformula&quot; to procedurally generate No Man&#8217;s Sky&#8217;s planets</a>. You can also read our feature on the game, <a href="http://ift.tt/29BowSD">Making Sense of No Man&#8217;s Sky&#8217;s Massive Universe</a>.</p>
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<p><em>Source: <a style="text-decoration:none;" href="http://ift.tt/2ag8dNV">GameSpot</a></em></div>
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